Analysis for anaconda (The Evil Empire)
Player: anaconda
Race: The Evil Empire
Economic Development
- Planets: 1 → 10 (Growth: +9)
- Total factories: 257 → 1293
- Total mines: 300 → 933
- Population: 24820 → 169913 clans
- Average expansion rate: 0.47 planets/turn
Military
- Total ships: 7 (Capital: 7, Freighters: 0)
- Starbases: 5
- Battles won/lost: 39/16
- Ships built: 23, lost: 22
- Overall combat efficiency: 70.9%
Race-Specific Utilization
- Race ability score: 20.0
- Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 10
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 19492 (fuel)
- Duranium: 8868
- Tritanium: 13577
- Molybdenum: 7246
Game Score
- Military score: 60431
- Inventory score: 770
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: Massive expansion (+3 planets)
- Turn 6: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+3 planets)
- Turn 8: New starbase built (total: 2)
- Turn 9: Massive expansion (+3 planets)
- Turn 9: First combat engagement
- Turn 11: Massive expansion (+4 planets)
- Turn 13: Massive expansion (+3 planets)
- Turn 14: Massive expansion (+9 planets)
- Turn 16: Massive expansion (+3 planets)
- Turn 18: Major territory loss (3 planets lost)
- Turn 22: Major territory loss (3 planets lost)
- Turn 25: New starbase built (total: 3)
- Turn 29: Major territory loss (4 planets lost)
- Turn 30: Major territory loss (5 planets lost)
- Turn 30: New starbase built (total: 3)
- Turn 31: Major territory loss (5 planets lost)
- Turn 69: New starbase built (total: 4)
- Turn 76: New starbase built (total: 5)
- Turn 17: Peak of 44 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Military – High combat efficiency