Player Analysis: anaconda (The Evil Empire)

Detailed Analysis

Analysis for anaconda (The Evil Empire)

Player: anaconda

Race: The Evil Empire

Economic Development

  • Planets: 1 → 10 (Growth: +9)
  • Total factories: 257 → 1293
  • Total mines: 300 → 933
  • Population: 24820 → 169913 clans
  • Average expansion rate: 0.47 planets/turn

Military

  • Total ships: 7 (Capital: 7, Freighters: 0)
  • Starbases: 5
  • Battles won/lost: 39/16
  • Ships built: 23, lost: 22
  • Overall combat efficiency: 70.9%

Race-Specific Utilization

  • Race ability score: 20.0
  • Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 10
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 19492 (fuel)
  • Duranium: 8868
  • Tritanium: 13577
  • Molybdenum: 7246

Game Score

  • Military score: 60431
  • Inventory score: 770
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 5: Massive expansion (+3 planets)
  • Turn 6: Massive expansion (+3 planets)
  • Turn 8: Massive expansion (+3 planets)
  • Turn 8: New starbase built (total: 2)
  • Turn 9: Massive expansion (+3 planets)
  • Turn 9: First combat engagement
  • Turn 11: Massive expansion (+4 planets)
  • Turn 13: Massive expansion (+3 planets)
  • Turn 14: Massive expansion (+9 planets)
  • Turn 16: Massive expansion (+3 planets)
  • Turn 18: Major territory loss (3 planets lost)
  • Turn 22: Major territory loss (3 planets lost)
  • Turn 25: New starbase built (total: 3)
  • Turn 29: Major territory loss (4 planets lost)
  • Turn 30: Major territory loss (5 planets lost)
  • Turn 30: New starbase built (total: 3)
  • Turn 31: Major territory loss (5 planets lost)
  • Turn 69: New starbase built (total: 4)
  • Turn 76: New starbase built (total: 5)
  • Turn 17: Peak of 44 planets (declined afterwards)

Strengths & Weaknesses

✅ Strong Military – High combat efficiency

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