Player Analysis: lioncopter (The Solar Federation)

Detailed Analysis

Analysis for lioncopter (The Solar Federation)

Player: lioncopter

Race: The Solar Federation

Economic Development

  • Planets: 1 → 13 (Growth: +12)
  • Total factories: 190 → 1616
  • Total mines: 190 → 2267
  • Population: 24900 → 41459 clans
  • Average expansion rate: 0.56 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 113/92
  • Ships built: 94, lost: 100
  • Overall combat efficiency: 55.1%

Minefields

  • Active minefields: 10 (Web: 0)
  • Total radius: 205 ly

Race-Specific Utilization

  • Race ability score: 80.8
  • Details: Tax utilization: 61.5%, Native planets: 8/13, Total MC: 84385
  • Rating: ⭐⭐⭐ Excellent utilization of race abilities

Mineral Reserves

  • Neutronium: 4088 (fuel)
  • Duranium: 15228
  • Tritanium: 8601
  • Molybdenum: 14664

Game Score

  • Military score: 99049
  • Inventory score: 453
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 7: Massive expansion (+3 planets)
  • Turn 9: Massive expansion (+4 planets)
  • Turn 21: New starbase built (total: 2)
  • Turn 22: Massive expansion (+3 planets)
  • Turn 25: First combat engagement
  • Turn 28: New starbase built (total: 3)
  • Turn 34: New starbase built (total: 4)
  • Turn 37: New starbase built (total: 5)
  • Turn 41: New starbase built (total: 6)
  • Turn 61: New starbase built (total: 7)
  • Turn 72: New starbase built (total: 9)
  • Turn 79: Heavy losses (5 ships lost)
  • Turn 87: Heavy losses (5 ships lost)
  • Turn 90: Major territory loss (4 planets lost)
  • Turn 90: Heavy losses (10 ships lost)
  • Turn 93: Major territory loss (3 planets lost)
  • Turn 99: Heavy losses (6 ships lost)
  • Turn 101: Major territory loss (5 planets lost)
  • Turn 102: Major territory loss (4 planets lost)
  • Turn 102: Heavy losses (6 ships lost)
  • Turn 104: Major territory loss (3 planets lost)
  • Turn 104: Heavy losses (5 ships lost)
  • Turn 106: Major territory loss (4 planets lost)
  • Turn 106: Heavy losses (5 ships lost)
  • Turn 107: Major territory loss (3 planets lost)
  • Turn 108: Major territory loss (4 planets lost)
  • Turn 109: Major territory loss (4 planets lost)
  • Turn 109: Heavy losses (12 ships lost)
  • Turn 89: Peak of 55 planets (declined afterwards)

Strengths & Weaknesses

Balanced game with no notable strengths or weaknesses.

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