Player Analysis: snork (The Rebel Confederation)

Detailed Analysis

Analysis for snork (The Rebel Confederation)

Player: snork

Race: The Rebel Confederation

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 257 → 0
  • Total mines: 356 → 0
  • Population: 24840 → 0 clans
  • Average expansion rate: 0.57 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 116/49
  • Ships built: 64, lost: 69
  • Overall combat efficiency: 70.3%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Hyperjump ships: 0, Total fighters: 0, Planets: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 9: Massive expansion (+5 planets)
  • Turn 10: Massive expansion (+3 planets)
  • Turn 11: Massive expansion (+3 planets)
  • Turn 12: Massive expansion (+3 planets)
  • Turn 13: Massive expansion (+4 planets)
  • Turn 15: Massive expansion (+4 planets)
  • Turn 16: First combat engagement
  • Turn 18: Massive expansion (+3 planets)
  • Turn 23: New starbase built (total: 2)
  • Turn 26: New starbase built (total: 3)
  • Turn 28: New starbase built (total: 4)
  • Turn 33: New starbase built (total: 5)
  • Turn 35: New starbase built (total: 6)
  • Turn 41: Massive expansion (+3 planets)
  • Turn 41: New starbase built (total: 7)
  • Turn 47: New starbase built (total: 8)
  • Turn 48: New starbase built (total: 9)
  • Turn 49: New starbase built (total: 10)
  • Turn 54: Massive expansion (+3 planets)
  • Turn 54: New starbase built (total: 12)
  • Turn 64: Major territory loss (3 planets lost)
  • Turn 64: New starbase built (total: 14)
  • Turn 65: Major territory loss (6 planets lost)
  • Turn 68: Major territory loss (3 planets lost)
  • Turn 84: Major territory loss (4 planets lost)
  • Turn 86: Major territory loss (4 planets lost)
  • Turn 86: Heavy losses (26 ships lost)
  • Turn 100: Major territory loss (3 planets lost)
  • Turn 59: Peak of 53 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets ✅ Strong Military – High combat efficiency

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