Analysis for ramdanger (The Missing Colonies of Man)
Player: ramdanger
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 200 → 0
- Total mines: 150 → 0
- Population: 24900 → 0 clans
- Average expansion rate: 0.37 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 34/6
- Ships built: 18, lost: 19
- Overall combat efficiency: 85.0%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Cobols: 0, Virgos: 0, Total fighters: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 9: Massive expansion (+3 planets)
- Turn 10: Massive expansion (+4 planets)
- Turn 11: Massive expansion (+3 planets)
- Turn 12: Massive expansion (+3 planets)
- Turn 15: New starbase built (total: 2)
- Turn 16: Massive expansion (+3 planets)
- Turn 18: Massive expansion (+4 planets)
- Turn 19: Massive expansion (+4 planets)
- Turn 21: First combat engagement
- Turn 31: Major territory loss (6 planets lost)
- Turn 34: Major territory loss (5 planets lost)
- Turn 36: Major territory loss (5 planets lost)
- Turn 37: Major territory loss (3 planets lost)
- Turn 38: Heavy losses (14 ships lost)
- Turn 40: Major territory loss (3 planets lost)
- Turn 41: Major territory loss (3 planets lost)
- Turn 21: Peak of 41 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency