Analysis for ville kauppinen (The Solar Federation)
Player: ville kauppinen
Race: The Solar Federation
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 100 → 0
- Total mines: 357 → 0
- Population: 24840 → 0 clans
- Average expansion rate: 0.41 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 98/50
- Ships built: 43, lost: 68
- Overall combat efficiency: 66.2%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Tax utilization: 0.0%, Native planets: 0/0, Total MC: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: Massive expansion (+3 planets)
- Turn 9: New starbase built (total: 2)
- Turn 11: Massive expansion (+3 planets)
- Turn 17: First combat engagement
- Turn 18: New starbase built (total: 3)
- Turn 21: Major territory loss (4 planets lost)
- Turn 24: Heavy losses (5 ships lost)
- Turn 28: New starbase built (total: 2)
- Turn 30: Major territory loss (3 planets lost)
- Turn 36: New starbase built (total: 3)
- Turn 38: Heavy losses (5 ships lost)
- Turn 41: New starbase built (total: 3)
- Turn 44: Major territory loss (3 planets lost)
- Turn 46: Major territory loss (3 planets lost)
- Turn 47: Heavy losses (5 ships lost)
- Turn 52: Major territory loss (3 planets lost)
- Turn 54: Heavy losses (7 ships lost)
- Turn 20: Peak of 30 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets