Player Analysis: purebloodprince (The Privateer Bands)

Detailed Analysis

Analysis for purebloodprince (The Privateer Bands)

Player: purebloodprince

Race: The Privateer Bands

Economic Development

  • Planets: 1 → 40 (Growth: +39)
  • Total factories: 257 → 2301
  • Total mines: 200 → 2734
  • Population: 24840 → 336979 clans
  • Average expansion rate: 0.72 planets/turn

Military

  • Total ships: 43 (Capital: 36, Freighters: 7)
  • Starbases: 11
  • Battles won/lost: 51/81
  • Ships built: 96, lost: 138
  • Overall combat efficiency: 38.6%

Minefields

  • Active minefields: 9 (Web: 4)
  • Total radius: 120 ly

Race-Specific Utilization

  • Race ability score: 78.0
  • Details: Robbing ships: 5, Cloaked: 1, Gravitonic ships: 0
  • Rating: ⭐⭐ Good utilization of race abilities

Mineral Reserves

  • Neutronium: 15487 (fuel)
  • Duranium: 20994
  • Tritanium: 20530
  • Molybdenum: 17607
  • ⚠️ High mineral stockpile – possibly under-invested

Game Score

  • Military score: 225676
  • Inventory score: 2087
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 7: Massive expansion (+4 planets)
  • Turn 8: Massive expansion (+3 planets)
  • Turn 8: New starbase built (total: 2)
  • Turn 9: Massive expansion (+4 planets)
  • Turn 13: New starbase built (total: 3)
  • Turn 15: First combat engagement
  • Turn 18: Massive expansion (+4 planets)
  • Turn 20: New starbase built (total: 4)
  • Turn 23: Massive expansion (+3 planets)
  • Turn 25: Massive expansion (+4 planets)
  • Turn 33: Massive expansion (+4 planets)
  • Turn 39: Heavy losses (5 ships lost)
  • Turn 40: Heavy losses (6 ships lost)
  • Turn 43: New starbase built (total: 4)
  • Turn 45: Massive expansion (+3 planets)
  • Turn 50: New starbase built (total: 7)
  • Turn 61: New starbase built (total: 8)
  • Turn 62: New starbase built (total: 9)
  • Turn 66: New starbase built (total: 10)
  • Turn 76: New starbase built (total: 11)
  • Turn 82: New starbase built (total: 12)
  • Turn 83: New starbase built (total: 13)
  • Turn 97: New starbase built (total: 14)
  • Turn 101: Major territory loss (4 planets lost)
  • Turn 103: Major territory loss (4 planets lost)
  • Turn 103: Heavy losses (8 ships lost)
  • Turn 70: Peak of 55 planets (declined afterwards)

Strengths & Weaknesses

✅ Strong Economy – Large planet base ⚠️ Unbalanced Fleet – Too few freighters for logistics

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