Analysis for mishap (The Evil Empire)
Player: mishap
Race: The Evil Empire
Economic Development
- Planets: 1 → 16 (Growth: +15)
- Total factories: 200 → 1226
- Total mines: 337 → 1551
- Population: 24860 → 37539 clans
- Average expansion rate: 0.53 planets/turn
Military
- Total ships: 11 (Capital: 8, Freighters: 3)
- Starbases: 10
- Battles won/lost: 60/37
- Ships built: 42, lost: 42
- Overall combat efficiency: 61.9%
Minefields
- Active minefields: 7 (Web: 0)
- Total radius: 84 ly
Race-Specific Utilization
- Race ability score: 32.0
- Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 16
- Rating: ⭐ Average utilization
Mineral Reserves
- Neutronium: 13849 (fuel)
- Duranium: 10003
- Tritanium: 27813
- Molybdenum: 5803
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 88440
- Inventory score: 1443
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: Massive expansion (+3 planets)
- Turn 7: Massive expansion (+3 planets)
- Turn 7: New starbase built (total: 2)
- Turn 8: Massive expansion (+4 planets)
- Turn 9: Massive expansion (+4 planets)
- Turn 10: Massive expansion (+3 planets)
- Turn 10: First combat engagement
- Turn 11: Massive expansion (+6 planets)
- Turn 14: Massive expansion (+3 planets)
- Turn 16: Massive expansion (+6 planets)
- Turn 25: New starbase built (total: 3)
- Turn 29: New starbase built (total: 4)
- Turn 33: New starbase built (total: 5)
- Turn 34: Major territory loss (3 planets lost)
- Turn 44: New starbase built (total: 6)
- Turn 46: New starbase built (total: 7)
- Turn 51: Major territory loss (3 planets lost)
- Turn 57: New starbase built (total: 7)
- Turn 61: New starbase built (total: 8)
- Turn 70: New starbase built (total: 9)
- Turn 71: Major territory loss (3 planets lost)
- Turn 93: New starbase built (total: 10)
- Turn 19: Peak of 44 planets (declined afterwards)
Strengths & Weaknesses
Balanced game with no notable strengths or weaknesses.