Player Analysis: john.tankman (The Evil Empire)

Detailed Analysis

Analysis for john.tankman (The Evil Empire)

Player: john.tankman

Race: The Evil Empire

Economic Development

  • Planets: 1 → 5 (Growth: +4)
  • Total factories: 257 → 691
  • Total mines: 343 → 585
  • Population: 24950 → 13612 clans
  • Average expansion rate: 0.65 planets/turn

Military

  • Total ships: 6 (Capital: 5, Freighters: 1)
  • Starbases: 4
  • Battles won/lost: 111/49
  • Ships built: 40, lost: 57
  • Overall combat efficiency: 69.4%

Minefields

  • Active minefields: 1 (Web: 0)
  • Total radius: 26 ly

Race-Specific Utilization

  • Race ability score: 10.0
  • Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 5
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 1408 (fuel)
  • Duranium: 9390
  • Tritanium: 9125
  • Molybdenum: 1059

Game Score

  • Military score: 26204
  • Inventory score: 581
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 7: Massive expansion (+4 planets)
  • Turn 9: Massive expansion (+3 planets)
  • Turn 15: First combat engagement
  • Turn 18: Massive expansion (+6 planets)
  • Turn 19: Massive expansion (+4 planets)
  • Turn 19: New starbase built (total: 2)
  • Turn 20: New starbase built (total: 3)
  • Turn 22: New starbase built (total: 4)
  • Turn 33: New starbase built (total: 5)
  • Turn 36: New starbase built (total: 6)
  • Turn 43: New starbase built (total: 7)
  • Turn 47: New starbase built (total: 8)
  • Turn 49: New starbase built (total: 9)
  • Turn 51: New starbase built (total: 10)
  • Turn 55: New starbase built (total: 11)
  • Turn 56: New starbase built (total: 12)
  • Turn 57: New starbase built (total: 13)
  • Turn 59: New starbase built (total: 14)
  • Turn 65: New starbase built (total: 16)
  • Turn 67: Major territory loss (4 planets lost)
  • Turn 67: Heavy losses (5 ships lost)
  • Turn 73: Major territory loss (3 planets lost)
  • Turn 74: Major territory loss (3 planets lost)
  • Turn 78: New starbase built (total: 12)
  • Turn 80: Major territory loss (4 planets lost)
  • Turn 81: Major territory loss (3 planets lost)
  • Turn 95: Major territory loss (3 planets lost)
  • Turn 96: Major territory loss (5 planets lost)
  • Turn 97: Major territory loss (3 planets lost)
  • Turn 98: Major territory loss (4 planets lost)
  • Turn 98: Heavy losses (5 ships lost)
  • Turn 57: Peak of 62 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets ⚠️ Unbalanced Fleet – Too few freighters for logistics

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