Analysis for john.tankman (The Evil Empire)
Player: john.tankman
Race: The Evil Empire
Economic Development
- Planets: 1 → 5 (Growth: +4)
- Total factories: 257 → 691
- Total mines: 343 → 585
- Population: 24950 → 13612 clans
- Average expansion rate: 0.65 planets/turn
Military
- Total ships: 6 (Capital: 5, Freighters: 1)
- Starbases: 4
- Battles won/lost: 111/49
- Ships built: 40, lost: 57
- Overall combat efficiency: 69.4%
Minefields
- Active minefields: 1 (Web: 0)
- Total radius: 26 ly
Race-Specific Utilization
- Race ability score: 10.0
- Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 5
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 1408 (fuel)
- Duranium: 9390
- Tritanium: 9125
- Molybdenum: 1059
Game Score
- Military score: 26204
- Inventory score: 581
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+4 planets)
- Turn 9: Massive expansion (+3 planets)
- Turn 15: First combat engagement
- Turn 18: Massive expansion (+6 planets)
- Turn 19: Massive expansion (+4 planets)
- Turn 19: New starbase built (total: 2)
- Turn 20: New starbase built (total: 3)
- Turn 22: New starbase built (total: 4)
- Turn 33: New starbase built (total: 5)
- Turn 36: New starbase built (total: 6)
- Turn 43: New starbase built (total: 7)
- Turn 47: New starbase built (total: 8)
- Turn 49: New starbase built (total: 9)
- Turn 51: New starbase built (total: 10)
- Turn 55: New starbase built (total: 11)
- Turn 56: New starbase built (total: 12)
- Turn 57: New starbase built (total: 13)
- Turn 59: New starbase built (total: 14)
- Turn 65: New starbase built (total: 16)
- Turn 67: Major territory loss (4 planets lost)
- Turn 67: Heavy losses (5 ships lost)
- Turn 73: Major territory loss (3 planets lost)
- Turn 74: Major territory loss (3 planets lost)
- Turn 78: New starbase built (total: 12)
- Turn 80: Major territory loss (4 planets lost)
- Turn 81: Major territory loss (3 planets lost)
- Turn 95: Major territory loss (3 planets lost)
- Turn 96: Major territory loss (5 planets lost)
- Turn 97: Major territory loss (3 planets lost)
- Turn 98: Major territory loss (4 planets lost)
- Turn 98: Heavy losses (5 ships lost)
- Turn 57: Peak of 62 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
⚠️ Unbalanced Fleet – Too few freighters for logistics