Analysis for sgtbunny (The Privateer Bands)
Player: sgtbunny
Race: The Privateer Bands
Economic Development
- Planets: 1 → 7 (Growth: +6)
- Total factories: 257 → 717
- Total mines: 357 → 546
- Population: 24850 → 2741 clans
- Average expansion rate: 0.69 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 42/38
- Ships built: 34, lost: 65
- Overall combat efficiency: 52.5%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Robbing ships: 0, Cloaked: 0, Gravitonic ships: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 2512 (fuel)
- Duranium: 8424
- Tritanium: 5408
- Molybdenum: 4539
Game Score
- Military score: 1078
- Inventory score: 70
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: Massive expansion (+3 planets)
- Turn 8: First combat engagement
- Turn 10: Massive expansion (+3 planets)
- Turn 15: Massive expansion (+3 planets)
- Turn 16: Massive expansion (+3 planets)
- Turn 17: Massive expansion (+3 planets)
- Turn 19: Massive expansion (+4 planets)
- Turn 20: Massive expansion (+4 planets)
- Turn 21: Massive expansion (+5 planets)
- Turn 22: Massive expansion (+5 planets)
- Turn 23: Massive expansion (+4 planets)
- Turn 30: New starbase built (total: 2)
- Turn 31: New starbase built (total: 3)
- Turn 36: New starbase built (total: 4)
- Turn 38: New starbase built (total: 6)
- Turn 39: New starbase built (total: 7)
- Turn 50: New starbase built (total: 8)
- Turn 55: New starbase built (total: 9)
- Turn 56: New starbase built (total: 10)
- Turn 61: New starbase built (total: 11)
- Turn 62: New starbase built (total: 12)
- Turn 68: New starbase built (total: 14)
- Turn 76: New starbase built (total: 15)
- Turn 84: New starbase built (total: 16)
- Turn 95: New starbase built (total: 17)
- Turn 97: Major territory loss (9 planets lost)
- Turn 97: Heavy losses (7 ships lost)
- Turn 98: Major territory loss (8 planets lost)
- Turn 99: Major territory loss (11 planets lost)
- Turn 100: Major territory loss (8 planets lost)
- Turn 100: Heavy losses (13 ships lost)
- Turn 101: Major territory loss (4 planets lost)
- Turn 102: Major territory loss (4 planets lost)
- Turn 85: Peak of 59 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets