Analysis for ted (The Missing Colonies of Man)
Player: ted
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 30 (Growth: +29)
- Total factories: 250 → 4640
- Total mines: 200 → 3354
- Population: 24900 → 419590 clans
- Average expansion rate: 0.52 planets/turn
Military
- Total ships: 75 (Capital: 61, Freighters: 14)
- Starbases: 23
- Battles won/lost: 62/50
- Ships built: 118, lost: 64
- Overall combat efficiency: 55.4%
Minefields
- Active minefields: 30 (Web: 0)
- Total radius: 745 ly
Race-Specific Utilization
- Race ability score: 737.0
- Details: Cobols: 0, Virgos: 0, Total fighters: 3685
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 11356 (fuel)
- Duranium: 9673
- Tritanium: 21699
- Molybdenum: 14215
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 745805
- Inventory score: 3684
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: New starbase built (total: 2)
- Turn 12: First combat engagement
- Turn 14: New starbase built (total: 3)
- Turn 17: New starbase built (total: 4)
- Turn 18: New starbase built (total: 5)
- Turn 20: Massive expansion (+3 planets)
- Turn 24: New starbase built (total: 6)
- Turn 25: New starbase built (total: 7)
- Turn 26: New starbase built (total: 8)
- Turn 30: New starbase built (total: 10)
- Turn 31: New starbase built (total: 11)
- Turn 33: New starbase built (total: 12)
- Turn 34: New starbase built (total: 13)
- Turn 35: New starbase built (total: 14)
- Turn 37: New starbase built (total: 15)
- Turn 46: New starbase built (total: 16)
- Turn 47: New starbase built (total: 17)
- Turn 48: New starbase built (total: 19)
- Turn 49: New starbase built (total: 21)
- Turn 56: New starbase built (total: 20)
- Turn 58: New starbase built (total: 21)
- Turn 69: New starbase built (total: 17)
- Turn 75: New starbase built (total: 17)
- Turn 81: New starbase built (total: 18)
- Turn 83: New starbase built (total: 19)
- Turn 90: New starbase built (total: 20)
- Turn 93: New starbase built (total: 21)
- Turn 95: New starbase built (total: 22)
- Turn 101: New starbase built (total: 23)
- Turn 100: Peak of 31 planets (declined afterwards)
Strengths & Weaknesses
⚠️ Unbalanced Fleet – Too few freighters for logistics