Analysis for darkwhitewolf (The Crystal Confederation)
Player: darkwhitewolf
Race: The Crystal Confederation
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 100 → 0
- Total mines: 100 → 0
- Population: 24880 → 0 clans
- Average expansion rate: 0.42 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 14/11
- Ships built: 18, lost: 21
- Overall combat efficiency: 56.0%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Web minefields: 0, Total web radius: 0, Hot planets: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+3 planets)
- Turn 18: Massive expansion (+3 planets)
- Turn 27: Major territory loss (3 planets lost)
- Turn 30: Major territory loss (4 planets lost)
- Turn 31: New starbase built (total: 2)
- Turn 39: First combat engagement
- Turn 40: Major territory loss (3 planets lost)
- Turn 41: Major territory loss (7 planets lost)
- Turn 42: Major territory loss (7 planets lost)
- Turn 42: Heavy losses (15 ships lost)
- Turn 21: Peak of 31 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets