Player Analysis: the skulk (The Rebel Confederation)

Detailed Analysis

Analysis for the skulk (The Rebel Confederation)

Player: the skulk

Race: The Rebel Confederation

Economic Development

  • Planets: 1 → 2 (Growth: +1)
  • Total factories: 257 → 128
  • Total mines: 200 → 64
  • Population: 24840 → 437 clans
  • Average expansion rate: 0.78 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 86/39
  • Ships built: 36, lost: 40
  • Overall combat efficiency: 68.8%

Race-Specific Utilization

  • Race ability score: 4.0
  • Details: Hyperjump ships: 0, Total fighters: 0, Planets: 2
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 968 (fuel)
  • Duranium: 1391
  • Tritanium: 2095
  • Molybdenum: 1336

Game Score

  • Military score: 390
  • Inventory score: 20
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 8: Massive expansion (+3 planets)
  • Turn 10: Massive expansion (+3 planets)
  • Turn 11: Massive expansion (+3 planets)
  • Turn 12: First combat engagement
  • Turn 13: Massive expansion (+4 planets)
  • Turn 14: Massive expansion (+6 planets)
  • Turn 19: Massive expansion (+4 planets)
  • Turn 31: New starbase built (total: 2)
  • Turn 32: New starbase built (total: 3)
  • Turn 35: Massive expansion (+4 planets)
  • Turn 42: Major territory loss (3 planets lost)
  • Turn 45: Major territory loss (3 planets lost)
  • Turn 51: Major territory loss (3 planets lost)
  • Turn 54: Major territory loss (5 planets lost)
  • Turn 55: Major territory loss (4 planets lost)
  • Turn 57: Major territory loss (5 planets lost)
  • Turn 61: Heavy losses (6 ships lost)
  • Turn 62: Major territory loss (3 planets lost)
  • Turn 35: Peak of 52 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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