Analysis for the skulk (The Rebel Confederation)
Player: the skulk
Race: The Rebel Confederation
Economic Development
- Planets: 1 → 2 (Growth: +1)
- Total factories: 257 → 128
- Total mines: 200 → 64
- Population: 24840 → 437 clans
- Average expansion rate: 0.78 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 86/39
- Ships built: 36, lost: 40
- Overall combat efficiency: 68.8%
Race-Specific Utilization
- Race ability score: 4.0
- Details: Hyperjump ships: 0, Total fighters: 0, Planets: 2
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 968 (fuel)
- Duranium: 1391
- Tritanium: 2095
- Molybdenum: 1336
Game Score
- Military score: 390
- Inventory score: 20
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 8: Massive expansion (+3 planets)
- Turn 10: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+3 planets)
- Turn 12: First combat engagement
- Turn 13: Massive expansion (+4 planets)
- Turn 14: Massive expansion (+6 planets)
- Turn 19: Massive expansion (+4 planets)
- Turn 31: New starbase built (total: 2)
- Turn 32: New starbase built (total: 3)
- Turn 35: Massive expansion (+4 planets)
- Turn 42: Major territory loss (3 planets lost)
- Turn 45: Major territory loss (3 planets lost)
- Turn 51: Major territory loss (3 planets lost)
- Turn 54: Major territory loss (5 planets lost)
- Turn 55: Major territory loss (4 planets lost)
- Turn 57: Major territory loss (5 planets lost)
- Turn 61: Heavy losses (6 ships lost)
- Turn 62: Major territory loss (3 planets lost)
- Turn 35: Peak of 52 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets