Analysis for ashwind (The Missing Colonies of Man)
Player: ashwind
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 38 (Growth: +37)
- Total factories: 257 → 3721
- Total mines: 300 → 2802
- Population: 24860 → 138647 clans
- Average expansion rate: 1.10 planets/turn
Military
- Total ships: 40 (Capital: 36, Freighters: 4)
- Starbases: 18
- Battles won/lost: 112/36
- Ships built: 64, lost: 37
- Overall combat efficiency: 75.7%
Minefields
- Active minefields: 10 (Web: 0)
- Total radius: 326 ly
Race-Specific Utilization
- Race ability score: 209.8
- Details: Cobols: 0, Virgos: 0, Total fighters: 1049
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 18886 (fuel)
- Duranium: 23573
- Tritanium: 14784
- Molybdenum: 15749
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 356336
- Inventory score: 2904
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: New starbase built (total: 2)
- Turn 9: Massive expansion (+4 planets)
- Turn 10: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+5 planets)
- Turn 12: Massive expansion (+5 planets)
- Turn 13: Massive expansion (+3 planets)
- Turn 20: New starbase built (total: 3)
- Turn 23: First combat engagement
- Turn 24: New starbase built (total: 4)
- Turn 25: New starbase built (total: 6)
- Turn 27: New starbase built (total: 7)
- Turn 32: New starbase built (total: 9)
- Turn 40: New starbase built (total: 10)
- Turn 44: New starbase built (total: 12)
- Turn 45: Massive expansion (+3 planets)
- Turn 45: New starbase built (total: 13)
- Turn 47: Massive expansion (+4 planets)
- Turn 48: New starbase built (total: 15)
- Turn 49: New starbase built (total: 16)
- Turn 50: Major territory loss (4 planets lost)
- Turn 50: New starbase built (total: 17)
- Turn 51: Massive expansion (+3 planets)
- Turn 53: New starbase built (total: 18)
- Turn 59: New starbase built (total: 21)
- Turn 60: New starbase built (total: 22)
- Turn 61: Massive expansion (+4 planets)
- Turn 61: Heavy losses (6 ships lost)
- Turn 61: New starbase built (total: 23)
- Turn 62: Major territory loss (3 planets lost)
- Turn 62: New starbase built (total: 25)
- Turn 66: New starbase built (total: 25)
- Turn 67: Major territory loss (4 planets lost)
- Turn 69: Major territory loss (4 planets lost)
- Turn 72: Major territory loss (7 planets lost)
- Turn 73: Major territory loss (4 planets lost)
- Turn 61: Peak of 69 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
✅ Strong Military – High combat efficiency
⚠️ Unbalanced Fleet – Too few freighters for logistics