Analysis for budgie (The Fascist Empire)
Player: budgie
Race: The Fascist Empire
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 250 → 0
- Population: 24900 → 0 clans
- Average expansion rate: 0.36 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 73/34
- Ships built: 43, lost: 48
- Overall combat efficiency: 68.2%
Minefields
- Active minefields: 1 (Web: 1)
- Total radius: 5 ly
Race-Specific Utilization
- Race ability score: 0.0
- Details: Total supplies from planets: 0, Glory Devices: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 11: Massive expansion (+3 planets)
- Turn 13: First combat engagement
- Turn 15: New starbase built (total: 2)
- Turn 21: New starbase built (total: 3)
- Turn 29: New starbase built (total: 4)
- Turn 37: New starbase built (total: 5)
- Turn 41: Massive expansion (+3 planets)
- Turn 41: New starbase built (total: 6)
- Turn 42: New starbase built (total: 7)
- Turn 44: New starbase built (total: 8)
- Turn 55: Major territory loss (4 planets lost)
- Turn 56: Major territory loss (3 planets lost)
- Turn 57: Major territory loss (4 planets lost)
- Turn 59: Major territory loss (3 planets lost)
- Turn 62: Major territory loss (3 planets lost)
- Turn 64: Major territory loss (3 planets lost)
- Turn 66: Heavy losses (6 ships lost)
- Turn 42: Peak of 39 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets