Player Analysis: budgie (The Fascist Empire)

Detailed Analysis

Analysis for budgie (The Fascist Empire)

Player: budgie

Race: The Fascist Empire

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 257 → 0
  • Total mines: 250 → 0
  • Population: 24900 → 0 clans
  • Average expansion rate: 0.36 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 73/34
  • Ships built: 43, lost: 48
  • Overall combat efficiency: 68.2%

Minefields

  • Active minefields: 1 (Web: 1)
  • Total radius: 5 ly

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Total supplies from planets: 0, Glory Devices: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 11: Massive expansion (+3 planets)
  • Turn 13: First combat engagement
  • Turn 15: New starbase built (total: 2)
  • Turn 21: New starbase built (total: 3)
  • Turn 29: New starbase built (total: 4)
  • Turn 37: New starbase built (total: 5)
  • Turn 41: Massive expansion (+3 planets)
  • Turn 41: New starbase built (total: 6)
  • Turn 42: New starbase built (total: 7)
  • Turn 44: New starbase built (total: 8)
  • Turn 55: Major territory loss (4 planets lost)
  • Turn 56: Major territory loss (3 planets lost)
  • Turn 57: Major territory loss (4 planets lost)
  • Turn 59: Major territory loss (3 planets lost)
  • Turn 62: Major territory loss (3 planets lost)
  • Turn 64: Major territory loss (3 planets lost)
  • Turn 66: Heavy losses (6 ships lost)
  • Turn 42: Peak of 39 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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