Analysis for jessilaurn (The Missing Colonies of Man)
Player: jessilaurn
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 36 (Growth: +35)
- Total factories: 250 → 3317
- Total mines: 200 → 4125
- Population: 24900 → 137598 clans
- Average expansion rate: 0.54 planets/turn
Military
- Total ships: 31 (Capital: 28, Freighters: 3)
- Starbases: 10
- Battles won/lost: 4/4
- Ships built: 31, lost: 11
- Overall combat efficiency: 50.0%
Minefields
- Active minefields: 20 (Web: 16)
- Total radius: 335 ly
Race-Specific Utilization
- Race ability score: 431.4
- Details: Cobols: 0, Virgos: 0, Total fighters: 2157
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 41691 (fuel)
- Duranium: 46600
- Tritanium: 26666
- Molybdenum: 24490
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 355811
- Inventory score: 1843
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 8: Massive expansion (+3 planets)
- Turn 9: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+3 planets)
- Turn 13: Massive expansion (+4 planets)
- Turn 14: Massive expansion (+3 planets)
- Turn 16: Massive expansion (+3 planets)
- Turn 17: First combat engagement
- Turn 24: New starbase built (total: 2)
- Turn 26: New starbase built (total: 3)
- Turn 31: New starbase built (total: 4)
- Turn 32: New starbase built (total: 5)
- Turn 35: New starbase built (total: 7)
- Turn 40: New starbase built (total: 8)
- Turn 42: New starbase built (total: 9)
- Turn 53: New starbase built (total: 10)
- Turn 48: Peak of 37 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
⚠️ Unbalanced Fleet – Too few freighters for logistics