Player Analysis: karaknor (The Cyborg)

Detailed Analysis

Analysis for karaknor (The Cyborg)

Player: karaknor

Race: The Cyborg

Economic Development

  • Planets: 1 → 2 (Growth: +1)
  • Total factories: 257 → 721
  • Total mines: 200 → 200
  • Population: 25000 → 151645 clans
  • Average expansion rate: 0.75 planets/turn

Military

  • Total ships: 10 (Capital: 8, Freighters: 2)
  • Starbases: 1
  • Battles won/lost: 57/19
  • Ships built: 27, lost: 21
  • Overall combat efficiency: 75.0%

Race-Specific Utilization

  • Race ability score: 50.0
  • Details: Assimilated planets: 0, Fireclouds: 5, Cubes: 0
  • Rating: ⭐⭐ Good utilization of race abilities

Mineral Reserves

  • Neutronium: 736 (fuel)
  • Duranium: 1081
  • Tritanium: 627
  • Molybdenum: 307

Game Score

  • Military score: 18423
  • Inventory score: 222
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 7: Massive expansion (+5 planets)
  • Turn 8: Massive expansion (+5 planets)
  • Turn 9: Massive expansion (+6 planets)
  • Turn 10: Massive expansion (+6 planets)
  • Turn 11: Massive expansion (+5 planets)
  • Turn 12: Massive expansion (+5 planets)
  • Turn 13: Massive expansion (+4 planets)
  • Turn 14: Massive expansion (+4 planets)
  • Turn 14: First combat engagement
  • Turn 15: Massive expansion (+3 planets)
  • Turn 23: Major territory loss (3 planets lost)
  • Turn 23: New starbase built (total: 2)
  • Turn 31: New starbase built (total: 4)
  • Turn 32: New starbase built (total: 5)
  • Turn 36: New starbase built (total: 6)
  • Turn 38: New starbase built (total: 8)
  • Turn 59: New starbase built (total: 11)
  • Turn 61: New starbase built (total: 11)
  • Turn 64: Major territory loss (3 planets lost)
  • Turn 65: Major territory loss (8 planets lost)
  • Turn 66: Major territory loss (4 planets lost)
  • Turn 66: Heavy losses (12 ships lost)
  • Turn 67: Major territory loss (4 planets lost)
  • Turn 68: Major territory loss (5 planets lost)
  • Turn 19: Peak of 52 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets ✅ Strong Military – High combat efficiency ⚠️ Unbalanced Fleet – Too few freighters for logistics

AI Assistant (Grok)
Hello Commander! I can analyze your Planets.nu game data. Ask me about strategies, player performance, or race comparisons.