Analysis for karaknor (The Cyborg)
Player: karaknor
Race: The Cyborg
Economic Development
- Planets: 1 → 2 (Growth: +1)
- Total factories: 257 → 721
- Total mines: 200 → 200
- Population: 25000 → 151645 clans
- Average expansion rate: 0.75 planets/turn
Military
- Total ships: 10 (Capital: 8, Freighters: 2)
- Starbases: 1
- Battles won/lost: 57/19
- Ships built: 27, lost: 21
- Overall combat efficiency: 75.0%
Race-Specific Utilization
- Race ability score: 50.0
- Details: Assimilated planets: 0, Fireclouds: 5, Cubes: 0
- Rating: ⭐⭐ Good utilization of race abilities
Mineral Reserves
- Neutronium: 736 (fuel)
- Duranium: 1081
- Tritanium: 627
- Molybdenum: 307
Game Score
- Military score: 18423
- Inventory score: 222
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+5 planets)
- Turn 8: Massive expansion (+5 planets)
- Turn 9: Massive expansion (+6 planets)
- Turn 10: Massive expansion (+6 planets)
- Turn 11: Massive expansion (+5 planets)
- Turn 12: Massive expansion (+5 planets)
- Turn 13: Massive expansion (+4 planets)
- Turn 14: Massive expansion (+4 planets)
- Turn 14: First combat engagement
- Turn 15: Massive expansion (+3 planets)
- Turn 23: Major territory loss (3 planets lost)
- Turn 23: New starbase built (total: 2)
- Turn 31: New starbase built (total: 4)
- Turn 32: New starbase built (total: 5)
- Turn 36: New starbase built (total: 6)
- Turn 38: New starbase built (total: 8)
- Turn 59: New starbase built (total: 11)
- Turn 61: New starbase built (total: 11)
- Turn 64: Major territory loss (3 planets lost)
- Turn 65: Major territory loss (8 planets lost)
- Turn 66: Major territory loss (4 planets lost)
- Turn 66: Heavy losses (12 ships lost)
- Turn 67: Major territory loss (4 planets lost)
- Turn 68: Major territory loss (5 planets lost)
- Turn 19: Peak of 52 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency
⚠️ Unbalanced Fleet – Too few freighters for logistics