Player Analysis: ciocco (The Missing Colonies of Man)

Detailed Analysis

Analysis for ciocco (The Missing Colonies of Man)

Player: ciocco

Race: The Missing Colonies of Man

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 257 → 0
  • Total mines: 357 → 0
  • Population: 24830 → 0 clans
  • Average expansion rate: 0.40 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 54/44
  • Ships built: 47, lost: 57
  • Overall combat efficiency: 55.1%

Minefields

  • Active minefields: 5 (Web: 0)
  • Total radius: 42 ly

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Cobols: 0, Virgos: 0, Total fighters: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 162
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 7: Massive expansion (+3 planets)
  • Turn 8: Massive expansion (+3 planets)
  • Turn 10: Massive expansion (+3 planets)
  • Turn 13: Massive expansion (+5 planets)
  • Turn 14: Massive expansion (+4 planets)
  • Turn 15: Massive expansion (+5 planets)
  • Turn 16: Massive expansion (+4 planets)
  • Turn 17: Massive expansion (+3 planets)
  • Turn 28: New starbase built (total: 2)
  • Turn 30: First combat engagement
  • Turn 30: New starbase built (total: 3)
  • Turn 34: New starbase built (total: 4)
  • Turn 38: New starbase built (total: 5)
  • Turn 39: Heavy losses (5 ships lost)
  • Turn 40: New starbase built (total: 8)
  • Turn 41: New starbase built (total: 9)
  • Turn 45: New starbase built (total: 9)
  • Turn 51: New starbase built (total: 10)
  • Turn 53: New starbase built (total: 11)
  • Turn 69: New starbase built (total: 12)
  • Turn 80: New starbase built (total: 11)
  • Turn 81: Heavy losses (5 ships lost)
  • Turn 82: New starbase built (total: 12)
  • Turn 83: New starbase built (total: 13)
  • Turn 89: Major territory loss (3 planets lost)
  • Turn 99: Heavy losses (10 ships lost)
  • Turn 101: Major territory loss (6 planets lost)
  • Turn 25: Peak of 50 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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