Analysis for martinr (The Solar Federation)
Player: martinr
Race: The Solar Federation
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 357 → 0
- Population: 24830 → 0 clans
- Average expansion rate: 0.51 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 105/34
- Ships built: 44, lost: 45
- Overall combat efficiency: 75.5%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Tax utilization: 0.0%, Native planets: 0/0, Total MC: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: New starbase built (total: 2)
- Turn 9: First combat engagement
- Turn 11: Massive expansion (+3 planets)
- Turn 23: Massive expansion (+3 planets)
- Turn 26: New starbase built (total: 3)
- Turn 31: New starbase built (total: 4)
- Turn 38: Major territory loss (6 planets lost)
- Turn 42: Major territory loss (3 planets lost)
- Turn 47: Major territory loss (3 planets lost)
- Turn 48: Massive expansion (+3 planets)
- Turn 51: Heavy losses (14 ships lost)
- Turn 53: Major territory loss (7 planets lost)
- Turn 54: Major territory loss (6 planets lost)
- Turn 55: Major territory loss (3 planets lost)
- Turn 25: Peak of 36 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency