Analysis for bilbo1949 (The Lizard Alliance)
Player: bilbo1949
Race: The Lizard Alliance
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 150 → 0
- Population: 24900 → 0 clans
- Average expansion rate: 0.37 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 40/31
- Ships built: 65, lost: 67
- Overall combat efficiency: 56.3%
Race-Specific Utilization
- Race ability score: 0.0
- Details: HISS ships: 0, Cloaked ships: 0, 150% damage survivors: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: New starbase built (total: 2)
- Turn 7: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+4 planets)
- Turn 15: New starbase built (total: 3)
- Turn 16: Massive expansion (+3 planets)
- Turn 19: First combat engagement
- Turn 20: New starbase built (total: 4)
- Turn 22: New starbase built (total: 5)
- Turn 23: New starbase built (total: 6)
- Turn 36: New starbase built (total: 7)
- Turn 37: New starbase built (total: 9)
- Turn 38: Major territory loss (3 planets lost)
- Turn 42: Major territory loss (3 planets lost)
- Turn 45: Major territory loss (3 planets lost)
- Turn 46: Heavy losses (38 ships lost)
- Turn 47: Major territory loss (7 planets lost)
- Turn 48: Major territory loss (3 planets lost)
- Turn 50: Major territory loss (3 planets lost)
- Turn 31: Peak of 35 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets