Analysis for spectre (The Privateer Bands)
Player: spectre
Race: The Privateer Bands
Economic Development
- Planets: 1 → 13 (Growth: +12)
- Total factories: 250 → 1122
- Total mines: 150 → 711
- Population: 24840 → 32986 clans
- Average expansion rate: 0.78 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 112/47
- Ships built: 54, lost: 64
- Overall combat efficiency: 70.4%
Minefields
- Active minefields: 1 (Web: 0)
- Total radius: 19 ly
Race-Specific Utilization
- Race ability score: 0.0
- Details: Robbing ships: 0, Cloaked: 0, Gravitonic ships: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 4099 (fuel)
- Duranium: 6219
- Tritanium: 2477
- Molybdenum: 2561
Game Score
- Military score: 2699
- Inventory score: 130
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: Massive expansion (+3 planets)
- Turn 6: Massive expansion (+3 planets)
- Turn 7: Massive expansion (+3 planets)
- Turn 9: First combat engagement
- Turn 21: New starbase built (total: 2)
- Turn 23: New starbase built (total: 4)
- Turn 24: New starbase built (total: 5)
- Turn 25: New starbase built (total: 6)
- Turn 26: New starbase built (total: 7)
- Turn 34: New starbase built (total: 8)
- Turn 35: Massive expansion (+4 planets)
- Turn 38: Massive expansion (+5 planets)
- Turn 38: New starbase built (total: 9)
- Turn 43: New starbase built (total: 10)
- Turn 47: Massive expansion (+3 planets)
- Turn 47: New starbase built (total: 11)
- Turn 49: Massive expansion (+3 planets)
- Turn 53: New starbase built (total: 12)
- Turn 54: Massive expansion (+3 planets)
- Turn 58: Major territory loss (5 planets lost)
- Turn 71: New starbase built (total: 13)
- Turn 72: Major territory loss (3 planets lost)
- Turn 75: New starbase built (total: 13)
- Turn 82: New starbase built (total: 13)
- Turn 89: Major territory loss (5 planets lost)
- Turn 90: Major territory loss (4 planets lost)
- Turn 92: Major territory loss (4 planets lost)
- Turn 94: Major territory loss (4 planets lost)
- Turn 94: Heavy losses (14 ships lost)
- Turn 95: Major territory loss (5 planets lost)
- Turn 54: Peak of 64 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Military – High combat efficiency