Player Analysis: codol (The Crystal Confederation)

Detailed Analysis

Analysis for codol (The Crystal Confederation)

Player: codol

Race: The Crystal Confederation

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 257 → 0
  • Total mines: 100 → 0
  • Population: 24850 → 0 clans
  • Average expansion rate: 0.41 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 39/35
  • Ships built: 50, lost: 52
  • Overall combat efficiency: 52.7%

Minefields

  • Active minefields: 1 (Web: 1)
  • Total radius: 1 ly

Race-Specific Utilization

  • Race ability score: 10.0
  • Details: Web minefields: 1, Total web radius: 1, Hot planets: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 7: Massive expansion (+3 planets)
  • Turn 13: New starbase built (total: 2)
  • Turn 15: Massive expansion (+4 planets)
  • Turn 18: Massive expansion (+3 planets)
  • Turn 21: Massive expansion (+3 planets)
  • Turn 22: First combat engagement
  • Turn 22: New starbase built (total: 3)
  • Turn 25: Massive expansion (+3 planets)
  • Turn 26: New starbase built (total: 4)
  • Turn 33: New starbase built (total: 7)
  • Turn 37: New starbase built (total: 7)
  • Turn 44: Major territory loss (3 planets lost)
  • Turn 46: Major territory loss (4 planets lost)
  • Turn 46: Heavy losses (11 ships lost)
  • Turn 47: Major territory loss (3 planets lost)
  • Turn 47: Heavy losses (12 ships lost)
  • Turn 48: Major territory loss (4 planets lost)
  • Turn 51: Major territory loss (3 planets lost)
  • Turn 30: Peak of 40 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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