Player Analysis: turssi (The Evil Empire)

Detailed Analysis

Analysis for turssi (The Evil Empire)

Player: turssi

Race: The Evil Empire

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 250 → 0
  • Total mines: 350 → 0
  • Population: 24850 → 0 clans
  • Average expansion rate: 0.64 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 126/36
  • Ships built: 51, lost: 54
  • Overall combat efficiency: 77.8%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 7: First combat engagement
  • Turn 12: Massive expansion (+4 planets)
  • Turn 13: Massive expansion (+3 planets)
  • Turn 14: Massive expansion (+3 planets)
  • Turn 15: Massive expansion (+5 planets)
  • Turn 16: Massive expansion (+4 planets)
  • Turn 17: Massive expansion (+3 planets)
  • Turn 21: New starbase built (total: 2)
  • Turn 28: New starbase built (total: 3)
  • Turn 32: Major territory loss (4 planets lost)
  • Turn 35: New starbase built (total: 4)
  • Turn 38: New starbase built (total: 5)
  • Turn 39: New starbase built (total: 6)
  • Turn 44: New starbase built (total: 7)
  • Turn 55: New starbase built (total: 8)
  • Turn 56: New starbase built (total: 9)
  • Turn 57: Massive expansion (+3 planets)
  • Turn 58: Major territory loss (3 planets lost)
  • Turn 59: Major territory loss (3 planets lost)
  • Turn 60: Major territory loss (4 planets lost)
  • Turn 65: Major territory loss (3 planets lost)
  • Turn 70: Major territory loss (4 planets lost)
  • Turn 72: Major territory loss (5 planets lost)
  • Turn 72: Heavy losses (24 ships lost)
  • Turn 73: Major territory loss (5 planets lost)
  • Turn 78: Major territory loss (4 planets lost)
  • Turn 57: Peak of 50 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets ✅ Strong Military – High combat efficiency

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