Player Analysis: ted (The Missing Colonies of Man)

Detailed Analysis

Analysis for ted (The Missing Colonies of Man)

Player: ted

Race: The Missing Colonies of Man

Economic Development

  • Planets: 1 → 6 (Growth: +5)
  • Total factories: 240 → 656
  • Total mines: 200 → 820
  • Population: 24890 → 4697 clans
  • Average expansion rate: 0.52 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 83/25
  • Ships built: 62, lost: 64
  • Overall combat efficiency: 76.9%

Minefields

  • Active minefields: 4 (Web: 0)
  • Total radius: 133 ly

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Cobols: 0, Virgos: 0, Total fighters: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 3333 (fuel)
  • Duranium: 5646
  • Tritanium: 1802
  • Molybdenum: 2593

Game Score

  • Military score: 3565
  • Inventory score: 60
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 6: New starbase built (total: 2)
  • Turn 7: First combat engagement
  • Turn 27: New starbase built (total: 3)
  • Turn 28: New starbase built (total: 4)
  • Turn 30: New starbase built (total: 5)
  • Turn 33: New starbase built (total: 7)
  • Turn 35: New starbase built (total: 8)
  • Turn 42: New starbase built (total: 8)
  • Turn 45: New starbase built (total: 9)
  • Turn 46: New starbase built (total: 10)
  • Turn 48: New starbase built (total: 11)
  • Turn 50: New starbase built (total: 12)
  • Turn 53: New starbase built (total: 14)
  • Turn 54: New starbase built (total: 15)
  • Turn 60: New starbase built (total: 16)
  • Turn 62: New starbase built (total: 18)
  • Turn 64: New starbase built (total: 19)
  • Turn 65: New starbase built (total: 21)
  • Turn 66: New starbase built (total: 22)
  • Turn 67: New starbase built (total: 25)
  • Turn 69: New starbase built (total: 25)
  • Turn 75: New starbase built (total: 26)
  • Turn 76: New starbase built (total: 28)
  • Turn 83: Heavy losses (5 ships lost)
  • Turn 85: Major territory loss (3 planets lost)
  • Turn 89: Major territory loss (3 planets lost)
  • Turn 90: Major territory loss (3 planets lost)
  • Turn 90: Heavy losses (39 ships lost)
  • Turn 91: Major territory loss (3 planets lost)
  • Turn 92: Major territory loss (3 planets lost)
  • Turn 94: Major territory loss (3 planets lost)
  • Turn 72: Peak of 40 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets ✅ Strong Military – High combat efficiency

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