Analysis for ted (The Missing Colonies of Man)
Player: ted
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 6 (Growth: +5)
- Total factories: 240 → 656
- Total mines: 200 → 820
- Population: 24890 → 4697 clans
- Average expansion rate: 0.52 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 83/25
- Ships built: 62, lost: 64
- Overall combat efficiency: 76.9%
Minefields
- Active minefields: 4 (Web: 0)
- Total radius: 133 ly
Race-Specific Utilization
- Race ability score: 0.0
- Details: Cobols: 0, Virgos: 0, Total fighters: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 3333 (fuel)
- Duranium: 5646
- Tritanium: 1802
- Molybdenum: 2593
Game Score
- Military score: 3565
- Inventory score: 60
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: New starbase built (total: 2)
- Turn 7: First combat engagement
- Turn 27: New starbase built (total: 3)
- Turn 28: New starbase built (total: 4)
- Turn 30: New starbase built (total: 5)
- Turn 33: New starbase built (total: 7)
- Turn 35: New starbase built (total: 8)
- Turn 42: New starbase built (total: 8)
- Turn 45: New starbase built (total: 9)
- Turn 46: New starbase built (total: 10)
- Turn 48: New starbase built (total: 11)
- Turn 50: New starbase built (total: 12)
- Turn 53: New starbase built (total: 14)
- Turn 54: New starbase built (total: 15)
- Turn 60: New starbase built (total: 16)
- Turn 62: New starbase built (total: 18)
- Turn 64: New starbase built (total: 19)
- Turn 65: New starbase built (total: 21)
- Turn 66: New starbase built (total: 22)
- Turn 67: New starbase built (total: 25)
- Turn 69: New starbase built (total: 25)
- Turn 75: New starbase built (total: 26)
- Turn 76: New starbase built (total: 28)
- Turn 83: Heavy losses (5 ships lost)
- Turn 85: Major territory loss (3 planets lost)
- Turn 89: Major territory loss (3 planets lost)
- Turn 90: Major territory loss (3 planets lost)
- Turn 90: Heavy losses (39 ships lost)
- Turn 91: Major territory loss (3 planets lost)
- Turn 92: Major territory loss (3 planets lost)
- Turn 94: Major territory loss (3 planets lost)
- Turn 72: Peak of 40 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency