Analysis for landgrab (The Evil Empire)
Player: landgrab
Race: The Evil Empire
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 256 → 0
- Total mines: 355 → 0
- Population: 24850 → 0 clans
- Average expansion rate: 0.20 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 23/9
- Ships built: 30, lost: 31
- Overall combat efficiency: 71.9%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: Massive expansion (+3 planets)
- Turn 9: Massive expansion (+4 planets)
- Turn 10: First combat engagement
- Turn 11: Massive expansion (+3 planets)
- Turn 12: Massive expansion (+5 planets)
- Turn 12: New starbase built (total: 2)
- Turn 13: Massive expansion (+3 planets)
- Turn 14: Massive expansion (+4 planets)
- Turn 15: Massive expansion (+3 planets)
- Turn 16: Massive expansion (+3 planets)
- Turn 17: Massive expansion (+4 planets)
- Turn 19: New starbase built (total: 3)
- Turn 24: Major territory loss (3 planets lost)
- Turn 24: Heavy losses (14 ships lost)
- Turn 25: Major territory loss (6 planets lost)
- Turn 25: New starbase built (total: 6)
- Turn 26: Major territory loss (4 planets lost)
- Turn 26: Heavy losses (11 ships lost)
- Turn 27: Major territory loss (6 planets lost)
- Turn 31: Major territory loss (3 planets lost)
- Turn 20: Peak of 46 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency
⚠️ Slow Expansion – Possibly too defensive