Player Analysis: dark lord (The Horwasp Plague)

Detailed Analysis

Analysis for dark lord (The Horwasp Plague)

Player: dark lord

Race: The Horwasp Plague

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 0 → 0
  • Total mines: 0 → 0
  • Population: 4173 → 0 clans
  • Average expansion rate: 0.39 planets/turn

Military

  • Total ships: 3 (Capital: 0, Freighters: 3)
  • Starbases: 0
  • Battles won/lost: 52/42
  • Ships built: 95, lost: 93
  • Overall combat efficiency: 55.3%

Minefields

  • Active minefields: 1 (Web: 0)
  • Total radius: 16 ly

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Hive ships: 0, Nest planets: 0, Swarm density: 0.0 ships/planet
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 54
  • Inventory score: 3
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 6: Massive expansion (+6 planets)
  • Turn 8: First combat engagement
  • Turn 44: Major territory loss (3 planets lost)
  • Turn 47: Major territory loss (3 planets lost)
  • Turn 28: Peak of 20 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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