Analysis for dark lord (The Horwasp Plague)
Player: dark lord
Race: The Horwasp Plague
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 0 → 0
- Total mines: 0 → 0
- Population: 4173 → 0 clans
- Average expansion rate: 0.39 planets/turn
Military
- Total ships: 3 (Capital: 0, Freighters: 3)
- Starbases: 0
- Battles won/lost: 52/42
- Ships built: 95, lost: 93
- Overall combat efficiency: 55.3%
Minefields
- Active minefields: 1 (Web: 0)
- Total radius: 16 ly
Race-Specific Utilization
- Race ability score: 0.0
- Details: Hive ships: 0, Nest planets: 0, Swarm density: 0.0 ships/planet
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 54
- Inventory score: 3
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: Massive expansion (+6 planets)
- Turn 8: First combat engagement
- Turn 44: Major territory loss (3 planets lost)
- Turn 47: Major territory loss (3 planets lost)
- Turn 28: Peak of 20 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets