Analysis for probe (The Missing Colonies of Man)
Player: probe
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 100 → 0
- Population: 24880 → 0 clans
- Average expansion rate: 0.38 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 59/34
- Ships built: 52, lost: 55
- Overall combat efficiency: 63.4%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Cobols: 0, Virgos: 0, Total fighters: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+3 planets)
- Turn 10: Massive expansion (+4 planets)
- Turn 11: Massive expansion (+3 planets)
- Turn 12: Massive expansion (+3 planets)
- Turn 19: New starbase built (total: 2)
- Turn 20: New starbase built (total: 3)
- Turn 23: New starbase built (total: 4)
- Turn 25: New starbase built (total: 5)
- Turn 27: First combat engagement
- Turn 40: New starbase built (total: 6)
- Turn 42: New starbase built (total: 7)
- Turn 45: New starbase built (total: 8)
- Turn 68: New starbase built (total: 8)
- Turn 71: New starbase built (total: 9)
- Turn 75: Major territory loss (3 planets lost)
- Turn 81: Major territory loss (5 planets lost)
- Turn 81: Heavy losses (24 ships lost)
- Turn 82: Major territory loss (3 planets lost)
- Turn 84: Major territory loss (3 planets lost)
- Turn 86: Major territory loss (3 planets lost)
- Turn 31: Peak of 38 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets