Analysis for carlos weyland (The Crystal Confederation)
Player: carlos weyland
Race: The Crystal Confederation
Economic Development
- Planets: 1 → 30 (Growth: +29)
- Total factories: 257 → 3150
- Total mines: 200 → 4102
- Population: 24900 → 204902 clans
- Average expansion rate: 0.39 planets/turn
Military
- Total ships: 51 (Capital: 36, Freighters: 15)
- Starbases: 18
- Battles won/lost: 118/30
- Ships built: 71, lost: 33
- Overall combat efficiency: 79.7%
Minefields
- Active minefields: 15 (Web: 15)
- Total radius: 417 ly
Race-Specific Utilization
- Race ability score: 202.2
- Details: Web minefields: 15, Total web radius: 417, Hot planets: 16
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 15115 (fuel)
- Duranium: 23237
- Tritanium: 19373
- Molybdenum: 19710
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 211086
- Inventory score: 2835
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 22: Massive expansion (+3 planets)
- Turn 29: New starbase built (total: 2)
- Turn 31: New starbase built (total: 4)
- Turn 43: New starbase built (total: 5)
- Turn 45: New starbase built (total: 6)
- Turn 50: New starbase built (total: 8)
- Turn 51: New starbase built (total: 10)
- Turn 54: New starbase built (total: 11)
- Turn 55: New starbase built (total: 13)
- Turn 56: New starbase built (total: 14)
- Turn 57: New starbase built (total: 15)
- Turn 59: New starbase built (total: 16)
- Turn 61: New starbase built (total: 17)
- Turn 63: New starbase built (total: 18)
- Turn 65: New starbase built (total: 19)
- Turn 67: First combat engagement
- Turn 67: New starbase built (total: 20)
- Turn 72: New starbase built (total: 21)
- Turn 85: New starbase built (total: 22)
- Turn 87: Peak of 35 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Military – High combat efficiency