Analysis for yigor (The Lizard Alliance)
Player: yigor
Race: The Lizard Alliance
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 250 → 0
- Total mines: 150 → 0
- Population: 24895 → 0 clans
- Average expansion rate: 0.32 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 81/31
- Ships built: 50, lost: 52
- Overall combat efficiency: 72.3%
Race-Specific Utilization
- Race ability score: 0.0
- Details: HISS ships: 0, Cloaked ships: 0, 150% damage survivors: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+3 planets)
- Turn 11: First combat engagement
- Turn 16: Massive expansion (+3 planets)
- Turn 18: New starbase built (total: 2)
- Turn 25: New starbase built (total: 3)
- Turn 27: New starbase built (total: 4)
- Turn 35: New starbase built (total: 5)
- Turn 37: New starbase built (total: 6)
- Turn 38: New starbase built (total: 8)
- Turn 39: New starbase built (total: 9)
- Turn 40: New starbase built (total: 11)
- Turn 41: New starbase built (total: 12)
- Turn 42: New starbase built (total: 14)
- Turn 43: New starbase built (total: 15)
- Turn 47: New starbase built (total: 17)
- Turn 48: New starbase built (total: 18)
- Turn 63: Heavy losses (7 ships lost)
- Turn 77: Heavy losses (23 ships lost)
- Turn 78: Major territory loss (3 planets lost)
- Turn 79: Major territory loss (5 planets lost)
- Turn 39: Peak of 29 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency