Player Analysis: evanghelion (The Privateer Bands)

Detailed Analysis

Analysis for evanghelion (The Privateer Bands)

Player: evanghelion

Race: The Privateer Bands

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 100 → 0
  • Total mines: 100 → 0
  • Population: 24830 → 0 clans
  • Average expansion rate: 0.86 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 238/88
  • Ships built: 84, lost: 101
  • Overall combat efficiency: 73.0%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Robbing ships: 0, Cloaked: 0, Gravitonic ships: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 7: Massive expansion (+3 planets)
  • Turn 9: Massive expansion (+3 planets)
  • Turn 10: First combat engagement
  • Turn 11: Massive expansion (+4 planets)
  • Turn 13: Massive expansion (+4 planets)
  • Turn 14: Massive expansion (+4 planets)
  • Turn 16: Massive expansion (+5 planets)
  • Turn 18: New starbase built (total: 2)
  • Turn 22: New starbase built (total: 3)
  • Turn 25: New starbase built (total: 4)
  • Turn 27: New starbase built (total: 6)
  • Turn 30: Massive expansion (+6 planets)
  • Turn 31: New starbase built (total: 7)
  • Turn 34: Massive expansion (+3 planets)
  • Turn 35: Major territory loss (5 planets lost)
  • Turn 36: Massive expansion (+5 planets)
  • Turn 41: Massive expansion (+3 planets)
  • Turn 43: Massive expansion (+5 planets)
  • Turn 44: Massive expansion (+3 planets)
  • Turn 56: Massive expansion (+3 planets)
  • Turn 57: Major territory loss (6 planets lost)
  • Turn 58: Major territory loss (5 planets lost)
  • Turn 59: Major territory loss (6 planets lost)
  • Turn 64: Major territory loss (3 planets lost)
  • Turn 67: Major territory loss (4 planets lost)
  • Turn 74: Major territory loss (4 planets lost)
  • Turn 80: Major territory loss (4 planets lost)
  • Turn 87: Heavy losses (10 ships lost)
  • Turn 89: Major territory loss (3 planets lost)
  • Turn 51: Peak of 63 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets ✅ Strong Military – High combat efficiency

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