Analysis for corsair (The Cyborg)
Player: corsair
Race: The Cyborg
Economic Development
- Planets: 1 → 1 (Growth: +0)
- Total factories: 257 → 74
- Total mines: 356 → 0
- Population: 24800 → 8426 clans
- Average expansion rate: 0.43 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 41/19
- Ships built: 40, lost: 41
- Overall combat efficiency: 68.3%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Assimilated planets: 0, Fireclouds: 0, Cubes: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 462 (fuel)
- Duranium: 89
- Tritanium: 200
- Molybdenum: 19
Game Score
- Military score: 0
- Inventory score: 10
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: New starbase built (total: 2)
- Turn 6: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+3 planets)
- Turn 9: Massive expansion (+4 planets)
- Turn 10: Massive expansion (+3 planets)
- Turn 10: First combat engagement
- Turn 11: Massive expansion (+5 planets)
- Turn 14: Massive expansion (+4 planets)
- Turn 15: Major territory loss (3 planets lost)
- Turn 16: Massive expansion (+3 planets)
- Turn 17: Massive expansion (+5 planets)
- Turn 20: New starbase built (total: 3)
- Turn 25: Major territory loss (3 planets lost)
- Turn 31: Major territory loss (4 planets lost)
- Turn 32: Major territory loss (3 planets lost)
- Turn 38: New starbase built (total: 2)
- Turn 40: Heavy losses (23 ships lost)
- Turn 42: Major territory loss (3 planets lost)
- Turn 18: Peak of 37 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets