Player Analysis: corsair (The Cyborg)

Detailed Analysis

Analysis for corsair (The Cyborg)

Player: corsair

Race: The Cyborg

Economic Development

  • Planets: 1 → 1 (Growth: +0)
  • Total factories: 257 → 74
  • Total mines: 356 → 0
  • Population: 24800 → 8426 clans
  • Average expansion rate: 0.43 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 41/19
  • Ships built: 40, lost: 41
  • Overall combat efficiency: 68.3%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Assimilated planets: 0, Fireclouds: 0, Cubes: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 462 (fuel)
  • Duranium: 89
  • Tritanium: 200
  • Molybdenum: 19

Game Score

  • Military score: 0
  • Inventory score: 10
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 5: New starbase built (total: 2)
  • Turn 6: Massive expansion (+3 planets)
  • Turn 8: Massive expansion (+3 planets)
  • Turn 9: Massive expansion (+4 planets)
  • Turn 10: Massive expansion (+3 planets)
  • Turn 10: First combat engagement
  • Turn 11: Massive expansion (+5 planets)
  • Turn 14: Massive expansion (+4 planets)
  • Turn 15: Major territory loss (3 planets lost)
  • Turn 16: Massive expansion (+3 planets)
  • Turn 17: Massive expansion (+5 planets)
  • Turn 20: New starbase built (total: 3)
  • Turn 25: Major territory loss (3 planets lost)
  • Turn 31: Major territory loss (4 planets lost)
  • Turn 32: Major territory loss (3 planets lost)
  • Turn 38: New starbase built (total: 2)
  • Turn 40: Heavy losses (23 ships lost)
  • Turn 42: Major territory loss (3 planets lost)
  • Turn 18: Peak of 37 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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