Player Analysis: thadoctah (The Fascist Empire)

Detailed Analysis

Analysis for thadoctah (The Fascist Empire)

Player: thadoctah

Race: The Fascist Empire

Economic Development

  • Planets: 1 → 7 (Growth: +6)
  • Total factories: 250 → 267
  • Total mines: 275 → 578
  • Population: 24850 → 17443 clans
  • Average expansion rate: 0.69 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 54/39
  • Ships built: 60, lost: 67
  • Overall combat efficiency: 58.1%

Minefields

  • Active minefields: 1 (Web: 0)
  • Total radius: 13 ly

Race-Specific Utilization

  • Race ability score: 40.0
  • Details: Total supplies from planets: 27746, Glory Devices: 0
  • Rating: ⭐ Average utilization

Mineral Reserves

  • Neutronium: 3158 (fuel)
  • Duranium: 2499
  • Tritanium: 2862
  • Molybdenum: 10334

Game Score

  • Military score: 1429
  • Inventory score: 70
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 7: Massive expansion (+3 planets)
  • Turn 11: First combat engagement
  • Turn 14: New starbase built (total: 2)
  • Turn 15: New starbase built (total: 3)
  • Turn 21: New starbase built (total: 4)
  • Turn 29: Massive expansion (+3 planets)
  • Turn 31: New starbase built (total: 5)
  • Turn 32: New starbase built (total: 6)
  • Turn 35: New starbase built (total: 7)
  • Turn 40: New starbase built (total: 9)
  • Turn 41: New starbase built (total: 10)
  • Turn 44: New starbase built (total: 11)
  • Turn 45: New starbase built (total: 12)
  • Turn 60: Major territory loss (4 planets lost)
  • Turn 67: Major territory loss (3 planets lost)
  • Turn 69: Major territory loss (5 planets lost)
  • Turn 69: Heavy losses (18 ships lost)
  • Turn 44: Peak of 42 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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