Player Analysis: social assassin (The Solar Federation)

Detailed Analysis

Analysis for social assassin (The Solar Federation)

Player: social assassin

Race: The Solar Federation

Economic Development

  • Planets: 1 → 3 (Growth: +2)
  • Total factories: 257 → 310
  • Total mines: 357 → 435
  • Population: 24900 → 12792 clans
  • Average expansion rate: 0.63 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 85/37
  • Ships built: 58, lost: 135
  • Overall combat efficiency: 69.7%

Minefields

  • Active minefields: 3 (Web: 0)
  • Total radius: 104 ly

Race-Specific Utilization

  • Race ability score: 66.7
  • Details: Tax utilization: 33.3%, Native planets: 1/3, Total MC: 12688
  • Rating: ⭐⭐ Good utilization of race abilities

Mineral Reserves

  • Neutronium: 749 (fuel)
  • Duranium: 541
  • Tritanium: 1343
  • Molybdenum: 1850

Game Score

  • Military score: 2590
  • Inventory score: 30
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 8: Massive expansion (+3 planets)
  • Turn 9: Massive expansion (+4 planets)
  • Turn 9: New starbase built (total: 2)
  • Turn 10: First combat engagement
  • Turn 18: New starbase built (total: 3)
  • Turn 22: New starbase built (total: 4)
  • Turn 28: New starbase built (total: 5)
  • Turn 40: New starbase built (total: 6)
  • Turn 51: Massive expansion (+3 planets)
  • Turn 54: New starbase built (total: 5)
  • Turn 55: Heavy losses (6 ships lost)
  • Turn 62: New starbase built (total: 5)
  • Turn 63: Major territory loss (4 planets lost)
  • Turn 64: Major territory loss (3 planets lost)
  • Turn 65: Major territory loss (3 planets lost)
  • Turn 66: Heavy losses (6 ships lost)
  • Turn 68: Major territory loss (3 planets lost)
  • Turn 68: Heavy losses (58 ships lost)
  • Turn 69: Major territory loss (6 planets lost)
  • Turn 62: Peak of 26 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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