Analysis for social assassin (The Solar Federation)
Player: social assassin
Race: The Solar Federation
Economic Development
- Planets: 1 → 3 (Growth: +2)
- Total factories: 257 → 310
- Total mines: 357 → 435
- Population: 24900 → 12792 clans
- Average expansion rate: 0.63 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 85/37
- Ships built: 58, lost: 135
- Overall combat efficiency: 69.7%
Minefields
- Active minefields: 3 (Web: 0)
- Total radius: 104 ly
Race-Specific Utilization
- Race ability score: 66.7
- Details: Tax utilization: 33.3%, Native planets: 1/3, Total MC: 12688
- Rating: ⭐⭐ Good utilization of race abilities
Mineral Reserves
- Neutronium: 749 (fuel)
- Duranium: 541
- Tritanium: 1343
- Molybdenum: 1850
Game Score
- Military score: 2590
- Inventory score: 30
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 8: Massive expansion (+3 planets)
- Turn 9: Massive expansion (+4 planets)
- Turn 9: New starbase built (total: 2)
- Turn 10: First combat engagement
- Turn 18: New starbase built (total: 3)
- Turn 22: New starbase built (total: 4)
- Turn 28: New starbase built (total: 5)
- Turn 40: New starbase built (total: 6)
- Turn 51: Massive expansion (+3 planets)
- Turn 54: New starbase built (total: 5)
- Turn 55: Heavy losses (6 ships lost)
- Turn 62: New starbase built (total: 5)
- Turn 63: Major territory loss (4 planets lost)
- Turn 64: Major territory loss (3 planets lost)
- Turn 65: Major territory loss (3 planets lost)
- Turn 66: Heavy losses (6 ships lost)
- Turn 68: Major territory loss (3 planets lost)
- Turn 68: Heavy losses (58 ships lost)
- Turn 69: Major territory loss (6 planets lost)
- Turn 62: Peak of 26 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets