Analysis for ridiw (The Solar Federation)
Player: ridiw
Race: The Solar Federation
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 357 → 0
- Population: 24890 → 0 clans
- Average expansion rate: 0.11 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 25/12
- Ships built: 20, lost: 22
- Overall combat efficiency: 67.6%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Tax utilization: 0.0%, Native planets: 0/0, Total MC: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: New starbase built (total: 2)
- Turn 6: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+3 planets)
- Turn 10: First combat engagement
- Turn 23: New starbase built (total: 2)
- Turn 25: Heavy losses (10 ships lost)
- Turn 13: Peak of 17 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
⚠️ Slow Expansion – Possibly too defensive