Player Analysis: erku (The Evil Empire)

Detailed Analysis

Analysis for erku (The Evil Empire)

Player: erku

Race: The Evil Empire

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 257 → 0
  • Total mines: 300 → 0
  • Population: 24860 → 0 clans
  • Average expansion rate: 0.33 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 103/46
  • Ships built: 48, lost: 50
  • Overall combat efficiency: 69.1%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 6: New starbase built (total: 2)
  • Turn 7: Massive expansion (+3 planets)
  • Turn 8: Massive expansion (+4 planets)
  • Turn 9: Massive expansion (+4 planets)
  • Turn 10: Massive expansion (+4 planets)
  • Turn 11: Massive expansion (+5 planets)
  • Turn 12: Massive expansion (+3 planets)
  • Turn 15: First combat engagement
  • Turn 17: Massive expansion (+3 planets)
  • Turn 21: Major territory loss (3 planets lost)
  • Turn 22: Major territory loss (3 planets lost)
  • Turn 24: New starbase built (total: 4)
  • Turn 26: Major territory loss (3 planets lost)
  • Turn 29: New starbase built (total: 5)
  • Turn 32: Major territory loss (3 planets lost)
  • Turn 34: New starbase built (total: 7)
  • Turn 46: Major territory loss (3 planets lost)
  • Turn 57: Major territory loss (5 planets lost)
  • Turn 59: Heavy losses (5 ships lost)
  • Turn 62: Major territory loss (3 planets lost)
  • Turn 62: Heavy losses (11 ships lost)
  • Turn 63: Major territory loss (6 planets lost)
  • Turn 19: Peak of 43 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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