Analysis for erku (The Evil Empire)
Player: erku
Race: The Evil Empire
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 300 → 0
- Population: 24860 → 0 clans
- Average expansion rate: 0.33 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 103/46
- Ships built: 48, lost: 50
- Overall combat efficiency: 69.1%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: New starbase built (total: 2)
- Turn 7: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+4 planets)
- Turn 9: Massive expansion (+4 planets)
- Turn 10: Massive expansion (+4 planets)
- Turn 11: Massive expansion (+5 planets)
- Turn 12: Massive expansion (+3 planets)
- Turn 15: First combat engagement
- Turn 17: Massive expansion (+3 planets)
- Turn 21: Major territory loss (3 planets lost)
- Turn 22: Major territory loss (3 planets lost)
- Turn 24: New starbase built (total: 4)
- Turn 26: Major territory loss (3 planets lost)
- Turn 29: New starbase built (total: 5)
- Turn 32: Major territory loss (3 planets lost)
- Turn 34: New starbase built (total: 7)
- Turn 46: Major territory loss (3 planets lost)
- Turn 57: Major territory loss (5 planets lost)
- Turn 59: Heavy losses (5 ships lost)
- Turn 62: Major territory loss (3 planets lost)
- Turn 62: Heavy losses (11 ships lost)
- Turn 63: Major territory loss (6 planets lost)
- Turn 19: Peak of 43 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets