Analysis for sudakan (The Missing Colonies of Man)
Player: sudakan
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 200 → 0
- Population: 24900 → 0 clans
- Average expansion rate: 0.38 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 83/24
- Ships built: 61, lost: 63
- Overall combat efficiency: 77.6%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Cobols: 0, Virgos: 0, Total fighters: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: New starbase built (total: 2)
- Turn 8: Massive expansion (+3 planets)
- Turn 9: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+5 planets)
- Turn 12: Massive expansion (+3 planets)
- Turn 13: First combat engagement
- Turn 16: Massive expansion (+3 planets)
- Turn 17: Massive expansion (+3 planets)
- Turn 17: New starbase built (total: 3)
- Turn 21: Massive expansion (+3 planets)
- Turn 21: New starbase built (total: 4)
- Turn 22: Massive expansion (+3 planets)
- Turn 26: New starbase built (total: 5)
- Turn 31: Massive expansion (+3 planets)
- Turn 32: New starbase built (total: 6)
- Turn 33: New starbase built (total: 7)
- Turn 34: New starbase built (total: 8)
- Turn 38: New starbase built (total: 9)
- Turn 40: New starbase built (total: 10)
- Turn 41: Major territory loss (4 planets lost)
- Turn 45: New starbase built (total: 11)
- Turn 50: New starbase built (total: 12)
- Turn 52: New starbase built (total: 13)
- Turn 53: New starbase built (total: 15)
- Turn 62: New starbase built (total: 16)
- Turn 65: New starbase built (total: 17)
- Turn 75: New starbase built (total: 17)
- Turn 80: New starbase built (total: 19)
- Turn 82: New starbase built (total: 21)
- Turn 92: Major territory loss (3 planets lost)
- Turn 93: Heavy losses (10 ships lost)
- Turn 94: Heavy losses (38 ships lost)
- Turn 95: Major territory loss (4 planets lost)
- Turn 96: Major territory loss (4 planets lost)
- Turn 98: Major territory loss (3 planets lost)
- Turn 99: Major territory loss (4 planets lost)
- Turn 33: Peak of 49 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency