Analysis for spacepilot (The Empire of the Birds)
Player: spacepilot
Race: The Empire of the Birds
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 250 → 0
- Total mines: 300 → 0
- Population: 24900 → 0 clans
- Average expansion rate: 0.34 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 27/11
- Ships built: 23, lost: 29
- Overall combat efficiency: 71.1%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Cloaked: 0/0 (0.0%), Super Spy missions: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+3 planets)
- Turn 10: First combat engagement
- Turn 11: Massive expansion (+3 planets)
- Turn 12: Massive expansion (+3 planets)
- Turn 17: Major territory loss (3 planets lost)
- Turn 18: Massive expansion (+3 planets)
- Turn 20: Massive expansion (+3 planets)
- Turn 21: Massive expansion (+3 planets)
- Turn 23: New starbase built (total: 2)
- Turn 26: Major territory loss (3 planets lost)
- Turn 28: New starbase built (total: 3)
- Turn 31: New starbase built (total: 4)
- Turn 34: Major territory loss (3 planets lost)
- Turn 35: New starbase built (total: 5)
- Turn 41: Heavy losses (15 ships lost)
- Turn 21: Peak of 29 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency