Analysis for manzikka (The Cyborg)
Player: manzikka
Race: The Cyborg
Economic Development
- Planets: 1 → 54 (Growth: +53)
- Total factories: 257 → 9577
- Total mines: 300 → 7578
- Population: 24850 → 1214382 clans
- Average expansion rate: 0.71 planets/turn
Military
- Total ships: 68 (Capital: 53, Freighters: 15)
- Starbases: 13
- Battles won/lost: 53/6
- Ships built: 69, lost: 8
- Overall combat efficiency: 89.8%
Minefields
- Active minefields: 19 (Web: 0)
- Total radius: 688 ly
Race-Specific Utilization
- Race ability score: 190.0
- Details: Assimilated planets: 0, Fireclouds: 19, Cubes: 0
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 28376 (fuel)
- Duranium: 65391
- Tritanium: 66900
- Molybdenum: 35718
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 479994
- Inventory score: 2645
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+3 planets)
- Turn 7: New starbase built (total: 2)
- Turn 8: Massive expansion (+3 planets)
- Turn 10: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+3 planets)
- Turn 12: Massive expansion (+3 planets)
- Turn 14: Massive expansion (+3 planets)
- Turn 15: Massive expansion (+4 planets)
- Turn 22: New starbase built (total: 3)
- Turn 24: First combat engagement
- Turn 35: New starbase built (total: 4)
- Turn 43: New starbase built (total: 5)
- Turn 50: New starbase built (total: 6)
- Turn 64: New starbase built (total: 7)
- Turn 65: New starbase built (total: 11)
- Turn 70: New starbase built (total: 12)
- Turn 71: New starbase built (total: 13)
- Turn 78: Peak of 55 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
✅ Strong Military – High combat efficiency
⚠️ Unbalanced Fleet – Too few freighters for logistics