Analysis for starsky (The Solar Federation)
Player: starsky
Race: The Solar Federation
Economic Development
- Planets: 1 → 9 (Growth: +8)
- Total factories: 250 → 1095
- Total mines: 350 → 1294
- Population: 24810 → 315261 clans
- Average expansion rate: 0.30 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 6
- Battles won/lost: 7/16
- Ships built: 43, lost: 47
- Overall combat efficiency: 30.4%
Race-Specific Utilization
- Race ability score: 88.9
- Details: Tax utilization: 77.8%, Native planets: 7/9, Total MC: 238312
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 7868 (fuel)
- Duranium: 9782
- Tritanium: 13517
- Molybdenum: 7837
Game Score
- Military score: 30180
- Inventory score: 810
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 9: New starbase built (total: 2)
- Turn 13: Massive expansion (+3 planets)
- Turn 15: Massive expansion (+3 planets)
- Turn 17: Massive expansion (+5 planets)
- Turn 23: New starbase built (total: 3)
- Turn 30: New starbase built (total: 4)
- Turn 32: New starbase built (total: 5)
- Turn 41: New starbase built (total: 6)
- Turn 42: New starbase built (total: 7)
- Turn 44: New starbase built (total: 9)
- Turn 48: First combat engagement
- Turn 58: Major territory loss (3 planets lost)
- Turn 58: Heavy losses (5 ships lost)
- Turn 59: Heavy losses (10 ships lost)
- Turn 60: Heavy losses (5 ships lost)
- Turn 61: Heavy losses (5 ships lost)
- Turn 62: Major territory loss (5 planets lost)
- Turn 62: Heavy losses (14 ships lost)
- Turn 38: Peak of 25 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets