Analysis for rayo (The Solar Federation)
Player: rayo
Race: The Solar Federation
Economic Development
- Planets: 1 → 27 (Growth: +26)
- Total factories: 100 → 2402
- Total mines: 100 → 3577
- Population: 24820 → 239523 clans
- Average expansion rate: 0.35 planets/turn
Military
- Total ships: 68 (Capital: 60, Freighters: 8)
- Starbases: 7
- Battles won/lost: 0/4
- Ships built: 86, lost: 21
- Overall combat efficiency: 0.0%
Race-Specific Utilization
- Race ability score: 79.6
- Details: Tax utilization: 59.3%, Native planets: 16/27, Total MC: 641196
- Rating: ⭐⭐ Good utilization of race abilities
Mineral Reserves
- Neutronium: 33379 (fuel)
- Duranium: 41381
- Tritanium: 37045
- Molybdenum: 22356
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 194633
- Inventory score: 1718
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: Massive expansion (+3 planets)
- Turn 7: New starbase built (total: 2)
- Turn 9: Massive expansion (+3 planets)
- Turn 12: New starbase built (total: 3)
- Turn 18: New starbase built (total: 4)
- Turn 20: New starbase built (total: 5)
- Turn 22: New starbase built (total: 6)
- Turn 25: New starbase built (total: 7)
- Turn 48: First combat engagement
- Turn 77: Heavy losses (6 ships lost)
- Turn 35: Peak of 29 planets (declined afterwards)
Strengths & Weaknesses
⚠️ Unbalanced Fleet – Too few freighters for logistics