Analysis for cliphton (The Missing Colonies of Man)
Player: cliphton
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 58 (Growth: +57)
- Total factories: 100 → 4637
- Total mines: 150 → 5786
- Population: 24900 → 125341 clans
- Average expansion rate: 0.75 planets/turn
Military
- Total ships: 67 (Capital: 54, Freighters: 13)
- Starbases: 11
- Battles won/lost: 53/33
- Ships built: 82, lost: 41
- Overall combat efficiency: 61.6%
Minefields
- Active minefields: 18 (Web: 0)
- Total radius: 444 ly
Race-Specific Utilization
- Race ability score: 278.6
- Details: Cobols: 0, Virgos: 0, Total fighters: 1393
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 36169 (fuel)
- Duranium: 63878
- Tritanium: 40112
- Molybdenum: 30662
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 342616
- Inventory score: 2453
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: Massive expansion (+3 planets)
- Turn 7: New starbase built (total: 2)
- Turn 19: Massive expansion (+3 planets)
- Turn 19: New starbase built (total: 3)
- Turn 20: New starbase built (total: 4)
- Turn 21: New starbase built (total: 5)
- Turn 24: First combat engagement
- Turn 24: New starbase built (total: 7)
- Turn 30: New starbase built (total: 7)
- Turn 36: New starbase built (total: 8)
- Turn 44: New starbase built (total: 9)
- Turn 46: New starbase built (total: 10)
- Turn 64: New starbase built (total: 11)
- Turn 74: Heavy losses (5 ships lost)
- Turn 75: Heavy losses (9 ships lost)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
⚠️ Unbalanced Fleet – Too few freighters for logistics