Player Analysis: cliphton (The Missing Colonies of Man)

Detailed Analysis

Analysis for cliphton (The Missing Colonies of Man)

Player: cliphton

Race: The Missing Colonies of Man

Economic Development

  • Planets: 1 → 58 (Growth: +57)
  • Total factories: 100 → 4637
  • Total mines: 150 → 5786
  • Population: 24900 → 125341 clans
  • Average expansion rate: 0.75 planets/turn

Military

  • Total ships: 67 (Capital: 54, Freighters: 13)
  • Starbases: 11
  • Battles won/lost: 53/33
  • Ships built: 82, lost: 41
  • Overall combat efficiency: 61.6%

Minefields

  • Active minefields: 18 (Web: 0)
  • Total radius: 444 ly

Race-Specific Utilization

  • Race ability score: 278.6
  • Details: Cobols: 0, Virgos: 0, Total fighters: 1393
  • Rating: ⭐⭐⭐ Excellent utilization of race abilities

Mineral Reserves

  • Neutronium: 36169 (fuel)
  • Duranium: 63878
  • Tritanium: 40112
  • Molybdenum: 30662
  • ⚠️ High mineral stockpile – possibly under-invested

Game Score

  • Military score: 342616
  • Inventory score: 2453
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 5: Massive expansion (+3 planets)
  • Turn 7: New starbase built (total: 2)
  • Turn 19: Massive expansion (+3 planets)
  • Turn 19: New starbase built (total: 3)
  • Turn 20: New starbase built (total: 4)
  • Turn 21: New starbase built (total: 5)
  • Turn 24: First combat engagement
  • Turn 24: New starbase built (total: 7)
  • Turn 30: New starbase built (total: 7)
  • Turn 36: New starbase built (total: 8)
  • Turn 44: New starbase built (total: 9)
  • Turn 46: New starbase built (total: 10)
  • Turn 64: New starbase built (total: 11)
  • Turn 74: Heavy losses (5 ships lost)
  • Turn 75: Heavy losses (9 ships lost)

Strengths & Weaknesses

✅ Strong Economy – Large planet base ⚠️ Unbalanced Fleet – Too few freighters for logistics

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