Player Analysis: silico (The Fascist Empire)

Detailed Analysis

Analysis for silico (The Fascist Empire)

Player: silico

Race: The Fascist Empire

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 250 → 0
  • Total mines: 200 → 0
  • Population: 24850 → 0 clans
  • Average expansion rate: 0.31 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 46/22
  • Ships built: 34, lost: 36
  • Overall combat efficiency: 67.6%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Total supplies from planets: 0, Glory Devices: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 15: New starbase built (total: 2)
  • Turn 23: First combat engagement
  • Turn 32: New starbase built (total: 3)
  • Turn 33: Massive expansion (+3 planets)
  • Turn 40: Major territory loss (3 planets lost)
  • Turn 43: New starbase built (total: 3)
  • Turn 56: Heavy losses (10 ships lost)
  • Turn 57: Major territory loss (4 planets lost)
  • Turn 58: Major territory loss (5 planets lost)
  • Turn 34: Peak of 19 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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