Analysis for silico (The Fascist Empire)
Player: silico
Race: The Fascist Empire
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 250 → 0
- Total mines: 200 → 0
- Population: 24850 → 0 clans
- Average expansion rate: 0.31 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 46/22
- Ships built: 34, lost: 36
- Overall combat efficiency: 67.6%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Total supplies from planets: 0, Glory Devices: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 15: New starbase built (total: 2)
- Turn 23: First combat engagement
- Turn 32: New starbase built (total: 3)
- Turn 33: Massive expansion (+3 planets)
- Turn 40: Major territory loss (3 planets lost)
- Turn 43: New starbase built (total: 3)
- Turn 56: Heavy losses (10 ships lost)
- Turn 57: Major territory loss (4 planets lost)
- Turn 58: Major territory loss (5 planets lost)
- Turn 34: Peak of 19 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets