Analysis for nocere (The Rebel Confederation)
Player: nocere
Race: The Rebel Confederation
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 300 → 0
- Population: 24820 → 0 clans
- Average expansion rate: 0.47 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 34/17
- Ships built: 18, lost: 20
- Overall combat efficiency: 66.7%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Hyperjump ships: 0, Total fighters: 0, Planets: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: Massive expansion (+3 planets)
- Turn 6: Massive expansion (+4 planets)
- Turn 7: Massive expansion (+4 planets)
- Turn 8: Massive expansion (+3 planets)
- Turn 9: First combat engagement
- Turn 11: Massive expansion (+4 planets)
- Turn 12: Massive expansion (+3 planets)
- Turn 27: Major territory loss (5 planets lost)
- Turn 28: Major territory loss (3 planets lost)
- Turn 16: Peak of 32 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets