Analysis for wakatonka (The Privateer Bands)
Player: wakatonka
Race: The Privateer Bands
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 357 → 0
- Population: 24900 → 0 clans
- Average expansion rate: 0.55 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 39/36
- Ships built: 31, lost: 47
- Overall combat efficiency: 52.0%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Robbing ships: 0, Cloaked: 0, Gravitonic ships: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 11: First combat engagement
- Turn 14: Massive expansion (+3 planets)
- Turn 25: Massive expansion (+3 planets)
- Turn 26: New starbase built (total: 2)
- Turn 27: New starbase built (total: 4)
- Turn 29: New starbase built (total: 5)
- Turn 33: New starbase built (total: 7)
- Turn 42: New starbase built (total: 7)
- Turn 43: Major territory loss (3 planets lost)
- Turn 56: Massive expansion (+3 planets)
- Turn 71: Major territory loss (3 planets lost)
- Turn 72: Major territory loss (6 planets lost)
- Turn 73: Major territory loss (3 planets lost)
- Turn 75: Major territory loss (7 planets lost)
- Turn 75: Heavy losses (13 ships lost)
- Turn 76: Major territory loss (6 planets lost)
- Turn 65: Peak of 34 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets