Analysis for drjeckyll (The Privateer Bands)
Player: drjeckyll
Race: The Privateer Bands
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 100 → 0
- Total mines: 100 → 0
- Population: 24840 → 0 clans
- Average expansion rate: 0.99 planets/turn
Military
- Total ships: 1 (Capital: 1, Freighters: 0)
- Starbases: 0
- Battles won/lost: 61/36
- Ships built: 40, lost: 47
- Overall combat efficiency: 62.9%
Race-Specific Utilization
- Race ability score: 18.0
- Details: Robbing ships: 1, Cloaked: 1, Gravitonic ships: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 3572
- Inventory score: 10
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: Massive expansion (+4 planets)
- Turn 7: Massive expansion (+4 planets)
- Turn 8: Massive expansion (+4 planets)
- Turn 9: Massive expansion (+4 planets)
- Turn 10: Massive expansion (+4 planets)
- Turn 11: Massive expansion (+3 planets)
- Turn 12: Massive expansion (+4 planets)
- Turn 12: First combat engagement
- Turn 13: Massive expansion (+3 planets)
- Turn 14: Massive expansion (+6 planets)
- Turn 15: Massive expansion (+6 planets)
- Turn 16: Massive expansion (+4 planets)
- Turn 16: New starbase built (total: 2)
- Turn 17: Massive expansion (+4 planets)
- Turn 17: New starbase built (total: 3)
- Turn 18: Massive expansion (+3 planets)
- Turn 23: Massive expansion (+3 planets)
- Turn 25: New starbase built (total: 4)
- Turn 27: Massive expansion (+3 planets)
- Turn 37: Major territory loss (4 planets lost)
- Turn 38: New starbase built (total: 4)
- Turn 39: Major territory loss (3 planets lost)
- Turn 40: Major territory loss (3 planets lost)
- Turn 40: New starbase built (total: 5)
- Turn 41: Major territory loss (6 planets lost)
- Turn 42: Major territory loss (4 planets lost)
- Turn 46: Major territory loss (7 planets lost)
- Turn 47: Major territory loss (5 planets lost)
- Turn 48: Major territory loss (4 planets lost)
- Turn 49: Major territory loss (4 planets lost)
- Turn 51: Major territory loss (3 planets lost)
- Turn 52: Major territory loss (4 planets lost)
- Turn 28: Peak of 78 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets