Analysis for col.gearhart (The Evil Empire)
Player: col.gearhart
Race: The Evil Empire
Economic Development
- Planets: 1 → 16 (Growth: +15)
- Total factories: 200 → 1819
- Total mines: 200 → 2317
- Population: 24900 → 43393 clans
- Average expansion rate: 0.59 planets/turn
Military
- Total ships: 32 (Capital: 20, Freighters: 12)
- Starbases: 8
- Battles won/lost: 64/29
- Ships built: 51, lost: 32
- Overall combat efficiency: 68.8%
Minefields
- Active minefields: 1 (Web: 0)
- Total radius: 47 ly
Race-Specific Utilization
- Race ability score: 37.0
- Details: Gorbies: 0, SSDs: 0, Dark Sense active: 1, Planets: 16
- Rating: ⭐ Average utilization
Mineral Reserves
- Neutronium: 19589 (fuel)
- Duranium: 21094
- Tritanium: 17742
- Molybdenum: 10920
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 131735
- Inventory score: 1332
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: First combat engagement
- Turn 7: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+3 planets)
- Turn 12: Massive expansion (+3 planets)
- Turn 13: Massive expansion (+3 planets)
- Turn 15: Massive expansion (+3 planets)
- Turn 16: New starbase built (total: 2)
- Turn 19: Massive expansion (+4 planets)
- Turn 21: Massive expansion (+3 planets)
- Turn 24: New starbase built (total: 3)
- Turn 26: New starbase built (total: 4)
- Turn 28: New starbase built (total: 5)
- Turn 32: New starbase built (total: 6)
- Turn 35: New starbase built (total: 7)
- Turn 36: New starbase built (total: 8)
- Turn 46: New starbase built (total: 10)
- Turn 47: New starbase built (total: 11)
- Turn 49: New starbase built (total: 12)
- Turn 50: Major territory loss (3 planets lost)
- Turn 52: Major territory loss (3 planets lost)
- Turn 60: Major territory loss (3 planets lost)
- Turn 22: Peak of 40 planets (declined afterwards)
Strengths & Weaknesses
Balanced game with no notable strengths or weaknesses.