Analysis for jessilaurn (The Missing Colonies of Man)
Player: jessilaurn
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 60 (Growth: +59)
- Total factories: 257 → 5940
- Total mines: 100 → 6683
- Population: 24900 → 126045 clans
- Average expansion rate: 0.84 planets/turn
Military
- Total ships: 33 (Capital: 27, Freighters: 6)
- Starbases: 13
- Battles won/lost: 67/24
- Ships built: 54, lost: 25
- Overall combat efficiency: 73.6%
Minefields
- Active minefields: 11 (Web: 0)
- Total radius: 411 ly
Race-Specific Utilization
- Race ability score: 424.4
- Details: Cobols: 0, Virgos: 0, Total fighters: 2122
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 41243 (fuel)
- Duranium: 41129
- Tritanium: 36213
- Molybdenum: 32283
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 372201
- Inventory score: 2436
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+3 planets)
- Turn 9: Massive expansion (+3 planets)
- Turn 18: New starbase built (total: 2)
- Turn 20: New starbase built (total: 3)
- Turn 21: New starbase built (total: 4)
- Turn 22: First combat engagement
- Turn 27: New starbase built (total: 5)
- Turn 39: New starbase built (total: 7)
- Turn 40: New starbase built (total: 8)
- Turn 41: Massive expansion (+3 planets)
- Turn 43: New starbase built (total: 9)
- Turn 49: New starbase built (total: 11)
- Turn 59: New starbase built (total: 12)
- Turn 67: New starbase built (total: 13)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
✅ Strong Military – High combat efficiency
⚠️ Unbalanced Fleet – Too few freighters for logistics