Player Analysis: jessilaurn (The Missing Colonies of Man)

Detailed Analysis

Analysis for jessilaurn (The Missing Colonies of Man)

Player: jessilaurn

Race: The Missing Colonies of Man

Economic Development

  • Planets: 1 → 60 (Growth: +59)
  • Total factories: 257 → 5940
  • Total mines: 100 → 6683
  • Population: 24900 → 126045 clans
  • Average expansion rate: 0.84 planets/turn

Military

  • Total ships: 33 (Capital: 27, Freighters: 6)
  • Starbases: 13
  • Battles won/lost: 67/24
  • Ships built: 54, lost: 25
  • Overall combat efficiency: 73.6%

Minefields

  • Active minefields: 11 (Web: 0)
  • Total radius: 411 ly

Race-Specific Utilization

  • Race ability score: 424.4
  • Details: Cobols: 0, Virgos: 0, Total fighters: 2122
  • Rating: ⭐⭐⭐ Excellent utilization of race abilities

Mineral Reserves

  • Neutronium: 41243 (fuel)
  • Duranium: 41129
  • Tritanium: 36213
  • Molybdenum: 32283
  • ⚠️ High mineral stockpile – possibly under-invested

Game Score

  • Military score: 372201
  • Inventory score: 2436
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 7: Massive expansion (+3 planets)
  • Turn 9: Massive expansion (+3 planets)
  • Turn 18: New starbase built (total: 2)
  • Turn 20: New starbase built (total: 3)
  • Turn 21: New starbase built (total: 4)
  • Turn 22: First combat engagement
  • Turn 27: New starbase built (total: 5)
  • Turn 39: New starbase built (total: 7)
  • Turn 40: New starbase built (total: 8)
  • Turn 41: Massive expansion (+3 planets)
  • Turn 43: New starbase built (total: 9)
  • Turn 49: New starbase built (total: 11)
  • Turn 59: New starbase built (total: 12)
  • Turn 67: New starbase built (total: 13)

Strengths & Weaknesses

✅ Strong Economy – Large planet base ✅ Strong Military – High combat efficiency ⚠️ Unbalanced Fleet – Too few freighters for logistics

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