Analysis for (The Missing Colonies of Man)
Player:
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 5 (Growth: +4)
- Total factories: 257 → 1199
- Total mines: 350 → 931
- Population: 24850 → 164549 clans
- Average expansion rate: 0.44 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 298/45
- Ships built: 67, lost: 78
- Overall combat efficiency: 86.9%
Minefields
- Active minefields: 45 (Web: 0)
- Total radius: 485 ly
Race-Specific Utilization
- Race ability score: 0.0
- Details: Cobols: 0, Virgos: 0, Total fighters: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 4639 (fuel)
- Duranium: 3671
- Tritanium: 2047
- Molybdenum: 1375
Game Score
- Military score: 7406
- Inventory score: 50
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 8: First combat engagement
- Turn 30: New starbase built (total: 2)
- Turn 33: New starbase built (total: 3)
- Turn 35: New starbase built (total: 4)
- Turn 39: New starbase built (total: 5)
- Turn 42: New starbase built (total: 6)
- Turn 49: New starbase built (total: 7)
- Turn 51: New starbase built (total: 10)
- Turn 57: New starbase built (total: 11)
- Turn 60: New starbase built (total: 12)
- Turn 61: New starbase built (total: 13)
- Turn 62: New starbase built (total: 14)
- Turn 65: New starbase built (total: 15)
- Turn 68: New starbase built (total: 16)
- Turn 69: New starbase built (total: 17)
- Turn 72: New starbase built (total: 19)
- Turn 73: New starbase built (total: 20)
- Turn 75: New starbase built (total: 21)
- Turn 77: New starbase built (total: 22)
- Turn 88: New starbase built (total: 23)
- Turn 91: New starbase built (total: 24)
- Turn 94: New starbase built (total: 25)
- Turn 96: New starbase built (total: 26)
- Turn 104: New starbase built (total: 26)
- Turn 106: New starbase built (total: 27)
- Turn 112: Heavy losses (46 ships lost)
- Turn 113: Major territory loss (15 planets lost)
- Turn 114: Major territory loss (5 planets lost)
- Turn 104: Peak of 30 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency