Player Analysis: (The Missing Colonies of Man)

Detailed Analysis

Analysis for (The Missing Colonies of Man)

Player:

Race: The Missing Colonies of Man

Economic Development

  • Planets: 1 → 5 (Growth: +4)
  • Total factories: 257 → 1199
  • Total mines: 350 → 931
  • Population: 24850 → 164549 clans
  • Average expansion rate: 0.44 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 298/45
  • Ships built: 67, lost: 78
  • Overall combat efficiency: 86.9%

Minefields

  • Active minefields: 45 (Web: 0)
  • Total radius: 485 ly

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Cobols: 0, Virgos: 0, Total fighters: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 4639 (fuel)
  • Duranium: 3671
  • Tritanium: 2047
  • Molybdenum: 1375

Game Score

  • Military score: 7406
  • Inventory score: 50
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 8: First combat engagement
  • Turn 30: New starbase built (total: 2)
  • Turn 33: New starbase built (total: 3)
  • Turn 35: New starbase built (total: 4)
  • Turn 39: New starbase built (total: 5)
  • Turn 42: New starbase built (total: 6)
  • Turn 49: New starbase built (total: 7)
  • Turn 51: New starbase built (total: 10)
  • Turn 57: New starbase built (total: 11)
  • Turn 60: New starbase built (total: 12)
  • Turn 61: New starbase built (total: 13)
  • Turn 62: New starbase built (total: 14)
  • Turn 65: New starbase built (total: 15)
  • Turn 68: New starbase built (total: 16)
  • Turn 69: New starbase built (total: 17)
  • Turn 72: New starbase built (total: 19)
  • Turn 73: New starbase built (total: 20)
  • Turn 75: New starbase built (total: 21)
  • Turn 77: New starbase built (total: 22)
  • Turn 88: New starbase built (total: 23)
  • Turn 91: New starbase built (total: 24)
  • Turn 94: New starbase built (total: 25)
  • Turn 96: New starbase built (total: 26)
  • Turn 104: New starbase built (total: 26)
  • Turn 106: New starbase built (total: 27)
  • Turn 112: Heavy losses (46 ships lost)
  • Turn 113: Major territory loss (15 planets lost)
  • Turn 114: Major territory loss (5 planets lost)
  • Turn 104: Peak of 30 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets ✅ Strong Military – High combat efficiency

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