Analysis for (The Missing Colonies of Man)
Player:
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 150 → 0
- Population: 24900 → 0 clans
- Average expansion rate: 0.60 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 206/78
- Ships built: 72, lost: 87
- Overall combat efficiency: 72.5%
Minefields
- Active minefields: 1 (Web: 0)
- Total radius: 4 ly
Race-Specific Utilization
- Race ability score: 0.0
- Details: Cobols: 0, Virgos: 0, Total fighters: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: Massive expansion (+3 planets)
- Turn 5: First combat engagement
- Turn 15: New starbase built (total: 2)
- Turn 18: Massive expansion (+3 planets)
- Turn 19: New starbase built (total: 3)
- Turn 21: New starbase built (total: 4)
- Turn 23: New starbase built (total: 5)
- Turn 27: New starbase built (total: 6)
- Turn 30: New starbase built (total: 7)
- Turn 37: New starbase built (total: 8)
- Turn 40: Major territory loss (3 planets lost)
- Turn 41: New starbase built (total: 10)
- Turn 42: New starbase built (total: 11)
- Turn 46: New starbase built (total: 12)
- Turn 49: Massive expansion (+4 planets)
- Turn 49: New starbase built (total: 13)
- Turn 55: New starbase built (total: 14)
- Turn 60: New starbase built (total: 15)
- Turn 61: New starbase built (total: 16)
- Turn 63: New starbase built (total: 17)
- Turn 64: Major territory loss (4 planets lost)
- Turn 68: Major territory loss (3 planets lost)
- Turn 71: Massive expansion (+3 planets)
- Turn 78: Major territory loss (4 planets lost)
- Turn 80: Major territory loss (3 planets lost)
- Turn 83: Major territory loss (5 planets lost)
- Turn 88: Heavy losses (8 ships lost)
- Turn 89: Major territory loss (4 planets lost)
- Turn 90: Massive expansion (+3 planets)
- Turn 90: Heavy losses (9 ships lost)
- Turn 91: Major territory loss (6 planets lost)
- Turn 91: Heavy losses (14 ships lost)
- Turn 92: Major territory loss (7 planets lost)
- Turn 94: Major territory loss (3 planets lost)
- Turn 97: Major territory loss (3 planets lost)
- Turn 54: Peak of 42 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency