Analysis for (The Rebel Confederation)
Player:
Race: The Rebel Confederation
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 250 → 0
- Total mines: 350 → 0
- Population: 24800 → 0 clans
- Average expansion rate: 0.47 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 130/51
- Ships built: 71, lost: 100
- Overall combat efficiency: 71.8%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Hyperjump ships: 0, Total fighters: 0, Planets: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: New starbase built (total: 2)
- Turn 10: Massive expansion (+4 planets)
- Turn 10: First combat engagement
- Turn 11: New starbase built (total: 3)
- Turn 15: New starbase built (total: 4)
- Turn 16: Massive expansion (+3 planets)
- Turn 17: New starbase built (total: 5)
- Turn 27: Massive expansion (+3 planets)
- Turn 29: New starbase built (total: 5)
- Turn 31: Massive expansion (+3 planets)
- Turn 32: New starbase built (total: 6)
- Turn 41: New starbase built (total: 7)
- Turn 43: New starbase built (total: 9)
- Turn 51: Massive expansion (+3 planets)
- Turn 52: New starbase built (total: 9)
- Turn 60: Massive expansion (+4 planets)
- Turn 61: Major territory loss (4 planets lost)
- Turn 61: New starbase built (total: 10)
- Turn 62: Massive expansion (+4 planets)
- Turn 62: New starbase built (total: 11)
- Turn 64: Major territory loss (6 planets lost)
- Turn 67: Major territory loss (5 planets lost)
- Turn 67: Heavy losses (57 ships lost)
- Turn 68: Major territory loss (8 planets lost)
- Turn 69: Major territory loss (6 planets lost)
- Turn 70: Major territory loss (6 planets lost)
- Turn 63: Peak of 41 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency