Player Analysis: (The Missing Colonies of Man)

Detailed Analysis

Analysis for (The Missing Colonies of Man)

Player:

Race: The Missing Colonies of Man

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 250 → 0
  • Total mines: 300 → 0
  • Population: 24850 → 0 clans
  • Average expansion rate: 0.30 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 92/42
  • Ships built: 46, lost: 52
  • Overall combat efficiency: 68.7%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Cobols: 0, Virgos: 0, Total fighters: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 18: First combat engagement
  • Turn 19: New starbase built (total: 2)
  • Turn 23: Massive expansion (+3 planets)
  • Turn 23: New starbase built (total: 3)
  • Turn 27: New starbase built (total: 4)
  • Turn 32: New starbase built (total: 5)
  • Turn 35: New starbase built (total: 6)
  • Turn 36: New starbase built (total: 9)
  • Turn 37: New starbase built (total: 10)
  • Turn 38: New starbase built (total: 11)
  • Turn 41: Major territory loss (3 planets lost)
  • Turn 47: New starbase built (total: 11)
  • Turn 51: New starbase built (total: 12)
  • Turn 52: New starbase built (total: 13)
  • Turn 54: Major territory loss (3 planets lost)
  • Turn 55: Major territory loss (4 planets lost)
  • Turn 56: Heavy losses (10 ships lost)
  • Turn 57: Heavy losses (5 ships lost)
  • Turn 58: Major territory loss (3 planets lost)
  • Turn 59: Heavy losses (6 ships lost)
  • Turn 60: Heavy losses (7 ships lost)
  • Turn 61: Major territory loss (5 planets lost)
  • Turn 63: Major territory loss (3 planets lost)
  • Turn 40: Peak of 30 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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