Analysis for (The Missing Colonies of Man)
Player:
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 250 → 0
- Total mines: 300 → 0
- Population: 24850 → 0 clans
- Average expansion rate: 0.30 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 92/42
- Ships built: 46, lost: 52
- Overall combat efficiency: 68.7%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Cobols: 0, Virgos: 0, Total fighters: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 18: First combat engagement
- Turn 19: New starbase built (total: 2)
- Turn 23: Massive expansion (+3 planets)
- Turn 23: New starbase built (total: 3)
- Turn 27: New starbase built (total: 4)
- Turn 32: New starbase built (total: 5)
- Turn 35: New starbase built (total: 6)
- Turn 36: New starbase built (total: 9)
- Turn 37: New starbase built (total: 10)
- Turn 38: New starbase built (total: 11)
- Turn 41: Major territory loss (3 planets lost)
- Turn 47: New starbase built (total: 11)
- Turn 51: New starbase built (total: 12)
- Turn 52: New starbase built (total: 13)
- Turn 54: Major territory loss (3 planets lost)
- Turn 55: Major territory loss (4 planets lost)
- Turn 56: Heavy losses (10 ships lost)
- Turn 57: Heavy losses (5 ships lost)
- Turn 58: Major territory loss (3 planets lost)
- Turn 59: Heavy losses (6 ships lost)
- Turn 60: Heavy losses (7 ships lost)
- Turn 61: Major territory loss (5 planets lost)
- Turn 63: Major territory loss (3 planets lost)
- Turn 40: Peak of 30 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets